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  1. Minimum Specs to run the tool

    firemaplegames
    by firemaplegames · March 2010
    Anything on top of that is great.
  2. after change scene nothing moves

    POM
    by POM · March 2010
    For example: I have an actor that moves from the top right corner to the top left corner, and that actor is in scene 1 and 2 and 3 ......
  3. how can i make a point to point map

    ovechkin8
    by ovechkin8 · March 2010
    that shows the distance traveled so that the player knows how much further he or she has before a certain event since my game is kinda like Oregon Trail.
  4. X position of actor that moves....?

    ckurt25
    by ckurt25 · March 2010
    I have a rule on the enemy that basically says if gamewall < 1 then Enemy 1 is to move. Now when I destroy Actor 1 (aka the wall) the Enemy moves, like it should.
  5. Doodle Spin is #69! Coincidence? I think Not!

    scitunes
    by scitunes · March 2010
    We've moved up to 58 in top paid on the iphone appstore!
  6. Need help on Collision Shape: Circle.

    Gage
    by Gage · March 2010
    What I need help with is that I don't want the center of the actor to be the circle. I want the circle to be lower on the actor. The reason behind this is because the character no longer is on top of
  7. Doodle Spin is #69! Coincidence? I think Not!

    JamesZeppelin
    by JamesZeppelin · March 2010
    Wow nice, anything in any top 100 is great
  8. New APP...Put a DONK on it :o) (+ Lite version)

    adado
    by adado · March 2010
    How does being in the top 50 for music panning out?
  9. Up and Down loop actor

    rebump
    by rebump · March 2010
    for the movement to complete the travel from top to bottom or bottom to top).
  10. Goin Nutty - www.goinnutty.com

    design219
    by design219 · March 2010
    I really like your artwork, and your marketing and website are top notch. I've kept an eye on your blog since you first mentioned it a month or so back, so I was looking forward to how your game came
  11. WooHoo! StarKeep was just approved...

    adado
    by adado · March 2010
    Ahh, yeah, the double up did occur on me upon a shield ring's last segment being destroyed but I couldn't get it to occur again. I'll have to play test it longer and see if I can figure it out. Than
  12. iHeight is Nr. 239 in paid utilities in the U.S.! -More promo codes-

    design219
    by design219 · March 2010
    at the bottom to record an angle and then the top to calculate the height?
  13. Scene layer and buttons issue

    SingleSparq
    by SingleSparq · March 2010
    The problem is the buttons from the scene below the screen are still activate on the iphone if that area is touched - the scene layer has the options actors on top of other elements and I have even pl
  14. Banding on gradients

    paulitsme
    by paulitsme · March 2010
    In photoshop add another layer ontop of the gradient layer and add a grain texture effect to that. Then set the grain layer to about 5% transparancy so its hardly visible. It makes image sizes bigger
  15. Problem with behavior: change to scene

    Bulstronk
    by Bulstronk · March 2010
    It's also annoying that the player actor after the restart of scene 3, is positioned at the top left corner, instead of the top right corner.
  16. When can we expect 0.9.0 ?

    Jel
    by Jel · March 2010
    Open Feint is top of my list at the moment.
  17. Danger Cats! radio interview

    CoIin
    by CoIin · March 2010
    The audio player is near the top.
  18. Ping Pong game Help Please

    panicq
    by panicq · March 2010
    Its not in 3D but in 2D with a top view. I think about somethings: I can animate the balle ( Up and Down) and with the accelerometer make the move? But the Z axis dont react (Image)
  19. make a hole in a wall HELP !

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    Double click the one which has to explode and if you are in the editor, place a rule: "if bomb explodes, destroy this item"
  20. make a hole in a wall HELP !

    Sparkyidr
    by Sparkyidr · March 2010
    then when your bomb explodes....destroy the middle one. "O" in my example.
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