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  1. Pixel Mage is live!

    Braydon_SFX
    by Braydon_SFX · July 2016
    Like it! Great game to add to my collection from you. (Image)
  2. My project is 420MB !!

    Toque
    by Toque · July 2016
    Something is wonky. Straight code is not very much. A game without images or sound should be small.
  3. Animation problem. Zip project included

    ohtukrw
    by ohtukrw · July 2016
    (Quote)
  4. Animation problem. Zip project included

    imjustmike
    by imjustmike · July 2016
    You must have some idea since it's your code. Not even an hour went by since @NNterprises pointed you in the right direction which implies you didn't even tried to solve it yourself.
  5. My project is 420MB !!

    BazookaTime
    by BazookaTime · July 2016
    Have you looked at your screen shots folder just to make sure there aren't a bunch of images there?
  6. Animation problem. Zip project included

    ohtukrw
    by ohtukrw · July 2016
    How can I fix the second integer so it doesn't get stuck in 3 ? I really don't have a clue
  7. Animation problem. Zip project included

    NNterprises
    by NNterprises · July 2016
    So if you put a DISPLAY TEXT rule on your actor you can display integer and interger2. Integer 1 is going well, but when you change to the 2nd image, integer2 turns to 3 and never goes back to 1.
  8. Pixel Mage is live!

    Icebox
    by Icebox · July 2016
    This is a really good game , wish you the best
  9. Do any of the ad networks pay for impressions?

    Game Factory
    by Game Factory · July 2016
    too fair. I understand they shouldn't pay as much for impressions, but they should certainly pay something. If I get lets say 1,000 ad impressions but no one clicks that doesn't mean I didn't drive s
  10. Android SDK different from Cookbook instructions?

    Perritech Beta
    by Perritech Beta · July 2016
    pretty different from the screenshots. I pretty much made my best guesses by choosing the defaults and when it asked what components to install, I chose all of them except the Android Virtual Machin
  11. A 367MB empty Gamesalad file??

    Socks
    by Socks · July 2016
    Have you examined the package contents - to see what is using the memory ?
  12. A 367MB empty Gamesalad file??

    gingagaming
    by gingagaming · July 2016
    You won't be getting much help as it seems a very rare you are experiencing. How you right clicked the project file, selected "show package contents" and see which folder holds the M
  13. A 367MB empty Gamesalad file??

    3absh
    by 3absh · July 2016
    As you guys know I just recently discovered that I am working with a behemoth project file.
  14. My project is 420MB !!

    3absh
    by 3absh · July 2016
    I just removed all sound and images from my game and saved it to see how much it's taking from the project size.
  15. Does Gamesalad automatically convert WAV to OGG?

    Socks
    by Socks · July 2016
    With 'sound' I doubt it'll have any noticeable effect . . . but if anything it would - of course - place a higher strain on the device as it needs to be decompressed, but without knowing all the detai
  16. Does Gamesalad automatically convert WAV to OGG?

    3absh
    by 3absh · July 2016
    (Quote)
  17. Does Gamesalad automatically convert WAV to OGG?

    Socks
    by Socks · July 2016
    If your file is already an OGG or a m4a then GameSalad will not put it through its own conversion process.
  18. My project is 420MB !!

    AlchimiaStudios
    by AlchimiaStudios · July 2016
    However as GS doesnt support expansion files for android, 2GB will not work through the Google Play Store. You can still publish to Amazon app store and any other android app store without that limit.
  19. Expand touch field of actor

    saad1993
    by saad1993 · July 2016
    If at all possible, could you explain how to get it done with the third option? I believe it will be a lot smoother with logic. I think it would involve creating a new rule for 'when touch is released
  20. Expand touch field of actor

    saad1993
    by saad1993 · July 2016
    The third option works fine for dragging. However, I need the object to be grabbed and released towards a certain point. This way it will have a set speed after release and direction will be essential
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