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Pixel Mage is live!
by Braydon_SFX ·Like it! Great game to add to my collection from you. (Image) -
My project is 420MB !!
by Toque ·Something is wonky. Straight code is not very much. A game without images or sound should be small. -
Animation problem. Zip project included
by ohtukrw ·(Quote) -
Animation problem. Zip project included
by imjustmike ·You must have some idea since it's your code. Not even an hour went by since @NNterprises pointed you in the right direction which implies you didn't even tried to solve it yourself. -
My project is 420MB !!
by BazookaTime ·Have you looked at your screen shots folder just to make sure there aren't a bunch of images there? -
Animation problem. Zip project included
by ohtukrw ·How can I fix the second integer so it doesn't get stuck in 3 ? I really don't have a clue -
Animation problem. Zip project included
by NNterprises ·So if you put a DISPLAY TEXT rule on your actor you can display integer and interger2. Integer 1 is going well, but when you change to the 2nd image, integer2 turns to 3 and never goes back to 1. -
Pixel Mage is live!
by Icebox ·This is a really good game , wish you the best -
Do any of the ad networks pay for impressions?
by Game Factory ·too fair. I understand they shouldn't pay as much for impressions, but they should certainly pay something. If I get lets say 1,000 ad impressions but no one clicks that doesn't mean I didn't drive s -
Android SDK different from Cookbook instructions?
by Perritech Beta ·pretty different from the screenshots. I pretty much made my best guesses by choosing the defaults and when it asked what components to install, I chose all of them except the Android Virtual Machin -
A 367MB empty Gamesalad file??
by Socks ·Have you examined the package contents - to see what is using the memory ? -
A 367MB empty Gamesalad file??
by gingagaming ·You won't be getting much help as it seems a very rare you are experiencing. How you right clicked the project file, selected "show package contents" and see which folder holds the M -
A 367MB empty Gamesalad file??
by 3absh ·As you guys know I just recently discovered that I am working with a behemoth project file. -
My project is 420MB !!
by 3absh ·I just removed all sound and images from my game and saved it to see how much it's taking from the project size. -
Does Gamesalad automatically convert WAV to OGG?
by Socks ·With 'sound' I doubt it'll have any noticeable effect . . . but if anything it would - of course - place a higher strain on the device as it needs to be decompressed, but without knowing all the detai -
Does Gamesalad automatically convert WAV to OGG?
by 3absh ·(Quote) -
Does Gamesalad automatically convert WAV to OGG?
by Socks ·If your file is already an OGG or a m4a then GameSalad will not put it through its own conversion process. -
My project is 420MB !!
by AlchimiaStudios ·However as GS doesnt support expansion files for android, 2GB will not work through the Google Play Store. You can still publish to Amazon app store and any other android app store without that limit. -
Expand touch field of actor
by saad1993 ·If at all possible, could you explain how to get it done with the third option? I believe it will be a lot smoother with logic. I think it would involve creating a new rule for 'when touch is released -
Expand touch field of actor
by saad1993 ·The third option works fine for dragging. However, I need the object to be grabbed and released towards a certain point. This way it will have a set speed after release and direction will be essential