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  1. *** THE DANGER ROOM - OUT TODAY ***

    debugdesign
    by debugdesign · February 2010
    The Danger Room is a top down shooter from Debug Design. You play via two on screen joysticks to enable you to move and shoot in all directions. The initial build has 9 levels which can be fought thro
  2. Todays problem.. How can I create an L-shaped object that can be moved by touch?

    8x8n8
    by 8x8n8 · February 2010
    create a third actor and have the active actor destroy itself upon becoming passive.
  3. Need assistance with change of sprite bug. :)

    TwilightHunter
    by TwilightHunter · February 2010
    Ok, so I was trying JGary's post. It almost fixed my issue the problem still wanted to persist. And yes, Rebump, the game is indeed a top down game, I guess just imagine one of those old Final Fantasy
  4. Need assistance with change of sprite bug. :)

    rebump
    by rebump · February 2010
    If you are looking straight top-down, you can either add logic to accomodate two-button presses at the same time (i.e. up and left as in your example) that then takes advantage of 8 directions of anim
  5. Sound FX doesn't play on collision

    rebump
    by rebump · February 2010
    Actually, you probably want the bricks to trigger their own sound effects (using the timer delay before the destroy) so that you do get multiple brick sounds at once or nearly at once (in the case of
  6. PositionApp - Know Where Your App Stands!

    JoshKahane
    by JoshKahane · February 2010
    Hey thats a great app! Thanks for letting us know about it. A shame that it doesn't show more than the top 300, but otherwise brilliant. Thanks.
  7. scrolling background

    debugdesign
    by debugdesign · February 2010
    If you have one big image and you want the background scroll depending on the main player then you need to give your player the 'Control Camera' behavior and then (on the main 'game' area) make the la
  8. My Game development so far... Where are you at in your current games?.

    debugdesign
    by debugdesign · February 2010
    I've got 2 in the pipeline, both are top down (one shooter, one puzzle) as it took me long enough to get 'The Danger Room' done (out tomorrow on app store) so I thought I would try and get a couple mo
  9. backgrounds wider than 1000 pixels please

    moronica
    by moronica · February 2010
    I actually got all 13 middle background layer tiles to scroll - VERY gratifying!
  10. backgrounds wider than 1000 pixels please

    moronica
    by moronica · February 2010
    not sure if the position indicator is based on the registration point being in the middle of the object - seems so and it would be so much easier to have it reading from top left corner...
  11. backgrounds wider than 1000 pixels please

    JGary321
    by JGary321 · February 2010
    At the top you should see 2 tabs. GAME | SCENE
  12. backgrounds wider than 1000 pixels please

    moronica
    by moronica · February 2010
    yeah I did that and it was very difficult to line up piece #2 of the middle layer background. you can't view and hide the "pasteboard" like in flash so you can't see what's offscree
  13. backgrounds wider than 1000 pixels please

    moronica
    by moronica · February 2010
    There is a static background of the sky, and on top of that there are three scrolling paralax layers:
  14. scrolling background

    UtopianGames
    by UtopianGames · February 2010
    If you go to the top right of this page (the small hourglass type icon) that's a search area...just type in scrolling background and it will bring up a few demos/examples.
  15. Can you try this out ?

    rebump
    by rebump · February 2010
    If you overlap one piece with another, let go, then select them again before the top one has time to slide back to "home", you can sometimes get the touch/mouse grab of the top piece
  16. Can you try this out ?

    beaudoin_n
    by beaudoin_n · February 2010
    If you want to put an object on top of the other it should move back to its original place (instead of being on top of it)
  17. My apps about 50% done! But i have a few questions. (please help)

    DanielAvni
    by DanielAvni · February 2010
    Destroy this actor
  18. Sound FX doesn't play on collision

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    I actually destroy the actor by spawning a destroy animation.
  19. Sound FX doesn't play on collision

    rebump
    by rebump · February 2010
    I usually have to click "Play to completion" for sounds activated upon collision. If the brick is destroying itself, you need to put a very short timer in to hold the destroy statem
  20. TIP: Change Attribute for Images

    Rolento
    by Rolento · February 2010
    I've done what the top post has done and it dosnt work...
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