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*** THE DANGER ROOM - OUT TODAY ***
by debugdesign ·The Danger Room is a top down shooter from Debug Design. You play via two on screen joysticks to enable you to move and shoot in all directions. The initial build has 9 levels which can be fought thro -
Todays problem.. How can I create an L-shaped object that can be moved by touch?
by 8x8n8 ·create a third actor and have the active actor destroy itself upon becoming passive. -
Need assistance with change of sprite bug. :)
by TwilightHunter ·Ok, so I was trying JGary's post. It almost fixed my issue the problem still wanted to persist. And yes, Rebump, the game is indeed a top down game, I guess just imagine one of those old Final Fantasy -
Need assistance with change of sprite bug. :)
by rebump ·If you are looking straight top-down, you can either add logic to accomodate two-button presses at the same time (i.e. up and left as in your example) that then takes advantage of 8 directions of anim -
Sound FX doesn't play on collision
by rebump ·Actually, you probably want the bricks to trigger their own sound effects (using the timer delay before the destroy) so that you do get multiple brick sounds at once or nearly at once (in the case of -
PositionApp - Know Where Your App Stands!
by JoshKahane ·Hey thats a great app! Thanks for letting us know about it. A shame that it doesn't show more than the top 300, but otherwise brilliant. Thanks. -
scrolling background
by debugdesign ·If you have one big image and you want the background scroll depending on the main player then you need to give your player the 'Control Camera' behavior and then (on the main 'game' area) make the la -
My Game development so far... Where are you at in your current games?.
by debugdesign ·I've got 2 in the pipeline, both are top down (one shooter, one puzzle) as it took me long enough to get 'The Danger Room' done (out tomorrow on app store) so I thought I would try and get a couple mo -
backgrounds wider than 1000 pixels please
by moronica ·I actually got all 13 middle background layer tiles to scroll - VERY gratifying! -
backgrounds wider than 1000 pixels please
by moronica ·not sure if the position indicator is based on the registration point being in the middle of the object - seems so and it would be so much easier to have it reading from top left corner... -
backgrounds wider than 1000 pixels please
by JGary321 ·At the top you should see 2 tabs. GAME | SCENE -
backgrounds wider than 1000 pixels please
by moronica ·yeah I did that and it was very difficult to line up piece #2 of the middle layer background. you can't view and hide the "pasteboard" like in flash so you can't see what's offscree -
backgrounds wider than 1000 pixels please
by moronica ·There is a static background of the sky, and on top of that there are three scrolling paralax layers: -
scrolling background
by UtopianGames ·If you go to the top right of this page (the small hourglass type icon) that's a search area...just type in scrolling background and it will bring up a few demos/examples. -
Can you try this out ?
by rebump ·If you overlap one piece with another, let go, then select them again before the top one has time to slide back to "home", you can sometimes get the touch/mouse grab of the top piece -
Can you try this out ?
by beaudoin_n ·If you want to put an object on top of the other it should move back to its original place (instead of being on top of it) -
My apps about 50% done! But i have a few questions. (please help)
by DanielAvni ·Destroy this actor -
Sound FX doesn't play on collision
by Hunnenkoenig ·I actually destroy the actor by spawning a destroy animation. -
Sound FX doesn't play on collision
by rebump ·I usually have to click "Play to completion" for sounds activated upon collision. If the brick is destroying itself, you need to put a very short timer in to hold the destroy statem -
TIP: Change Attribute for Images
by Rolento ·I've done what the top post has done and it dosnt work...