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BUG: Cloned parent actors aren't behaving in a compiled app even when unlocked!

synthesissynthesis Posts: 1,693Member
edited November -1 in Tech Support
We have apparently uncovered a small (but illusive) bug in the parent-child actor relationships.

Our example:
I built a simple actor called "button" which had some basic button type rules in it. I then use this actor and then unlock it and modify it as needed for a button in the scene.

Well...when I used it once as a static image actor, where I inserted a static image, changed its size and then unlocked it and deleted ALL of the parent rules and behaviors to an empty began taking on the behaviors of the parent seed - even though the actor was entirely void of rules or behaviors.

The actor works correctly in both the editor preview and the player but once compiled - the button behavior develops even though the actor should have no function.
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