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What's the maximum number of sounds playing? Polyphony

FranzKellerFranzKeller Posts: 517Member
Is there a maximum?

Also, can a sound be stopped once it's playing before the end?

Comments

  • POLYGAMePOLYGAMe Posts: 3,470Member
    I think you'd have to play it as a music file to stop it... which would suck as then you couldn't have music...
  • POLYGAMePOLYGAMe Posts: 3,470Member
    AND WHO ARE YOU CALLING A PHONY?!?!?!?! Hahaha.
  • ChaserChaser Posts: 1,453Member
    I have 3 sounds play at same time but it can get muddy depending on if they don't compliment each other. If you do a button as when touch is pressed and play song it will play song but if you touch it again it will start over. I also noticed songs are a hair louder than if you used the same sound as sounds, probably due to compression. Ps I also tried playing the same song file with multiple buttons and it only played 1 instance of the song file
  • FranzKellerFranzKeller Posts: 517Member
    "one song, I have but one song..." Prince from Snow White?

    I see, so I could use the tendency of a song to stop the previous one to stop it.

    BUT what does that mean for " Looped" sounds? Do they NEVER stop, ever?
  • ChaserChaser Posts: 1,453Member
    Looped means looped so unless you create a game attribute that changes based on button touches changing the attribute or timers it should play forever
  • FranzKellerFranzKeller Posts: 517Member
    Chaser said:
    Looped means looped so unless you create a game attribute that changes based on button touches changing the attribute or timers it should play forever

    sounds like a recipe for cacophony, if not careful ;-)
This discussion has been closed.