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Hey! I am PRO ;))

SDMGSDMG Posts: 280Member
So i just got an email, that all existing Indy-Developer are getting an Upgrade to PRO for free, because of the soon ending of the early access program...

Well:

THANK YOU!!! ;))

That is very very nice!!
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Comments

  • design219design219 Posts: 2,273Member
    Aw man, I was just getting ready to join. Is it too late to get in on this deal?
  • IPHONEGAMERZIPHONEGAMERZ Posts: 53Member
    GAMESALAD U R THE BEST THING THAT HAS EVER OCCURRED IN MY LIFE!!!
    YESSSSSSS !!!!! YESSSSSS!!!! IM SOIOOO HAPPY RIGHT NOW!!!!
  • MankoManko Posts: 20Member
    I'm in the same boat as design219. I was thinking about going indie within the next week. :-P
  • JamesBoucherJamesBoucher Posts: 433Member
    If the features will be the same for the Express as it was for the Indie, then I will be getting a copy tonight (because I'm at work now).

    Will the express have the same features as the Indie? Future features like high score server and the ability to save data? And when?
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    Is there still a free version that allows web publishing only? Or do you have to pay to share your games on the website?
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    does this mean a non beta 1.0 release is coming soon?
  • SDMGSDMG Posts: 280Member
    nope... 0.60 first ;)
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    Hey it's america. When we want something we want it now!

    ;->
  • SDMGSDMG Posts: 280Member
    thats not any different here ;))
  • JamesBoucherJamesBoucher Posts: 433Member
    I would really like an answer from GS if these items (high game sever and ability to save data) will be in the Express version. I time estimate would also be nice.
  • ktfrightktfright Posts: 964Member
    (Shrug) I wish I can be a pro... But just like my rap music, im indie!!! (till i get more money to upgrade.

    @Quantumsheep, DRFT LIVES!!!!
  • CobraCobra Posts: 160Member
    We still plan to continue adding new features for both Express and Pro.

    @JamesBoucher:
    I can't give a time estimate for any particular feature, but I can confirm that the ability to save is something that will be available for both Express and Pro users.
  • quantumsheepquantumsheep Posts: 8,188Member
    @Ktfright - best news! Awesome! :D

    On a related note, I was wondering what the response to Unity going free would be - if this is just a coincidence, then somebody up there likes you lot ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • superNESsuperNES Posts: 166Member
    Let's just say we're very well connected in Copenhagen... ;-P
  • SDMGSDMG Posts: 280Member
    ;P ...yes perfect timing...
  • TobyToby Posts: 478Member
    This is awesome, most important development here is the 0.6 release. The memory issues have been overcome so I will be able to release Elerium 115 if I'm confident in the overall performance.

    The upgrade to Pro is nice too - but currently there is nothing really compelling for someone to choose pro over indi apart from a lack of a splash screen and a GetURL function.

    Looking forward to future developments and a compelling reason to go pro over indi?
    (pre built application funtion components perhaps input fields, checkboxes, submit data, wifi - bluetooth connectivity?)
  • quantumsheepquantumsheep Posts: 8,188Member
    Yes, soon as I'm approved as Pro I'll be looking forward to what new features are put in!

    An alternative, sort of, might be to put certain features into Pro, then release the features to the Express version after a period of time.

    This would certainly provide a marked difference between the two skus. It would give Pros a head start, and express users would still get the same features - just a little later.

    The danger is that Pro users might feel like they're beta testing features for the express users, and express users might moan that they want the features at the same time!

    Still, something to think about! :)

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • quantumsheepquantumsheep Posts: 8,188Member
    A real* email query:

    Quantumsheep: Dear CodeMonkey. All I get is a blank screen.

    CodeMonkey: Have you tried turning your computer on?

    *by 'real' I mean 'made up'. Or it happened in the future. One of those...

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • jhaasjhaas Posts: 233Member
    I'll bet Quantumsheep gets "Giddy" when Star Trek runs a Time Travel episode. "Giddy" as in "Been there done that".

    Say Hi to "Q" for me. :)
  • quantumsheepquantumsheep Posts: 8,188Member
    I already did. Next week.

    :P

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • butterbeanbutterbean Posts: 4,315Member, PRO
    Yay! When will our Indy membership turn Pro? So excited about the memory leak being fixed! Now I can finally release 2 other games waiting in the wings! :)
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    when is 0.6 coming out?
  • deomaciusdeomacius Posts: 10Member
    I have to admit, seeing the previous indy pricing took the wind out of my sails. I'm definitely going to start digging more aggressively into my game idea so that I can take advantage of the new pricing. I think this is a totally reasonable price point in addition to Apple's.
  • JaxterJaxter Posts: 398Member, PRO
    sad for me i am still indie for my 500 bucks :(
  • JaxterJaxter Posts: 398Member, PRO
    still not
  • JaxterJaxter Posts: 398Member, PRO
    o thanks , i hope all will be ok :) i am was out from forums about week.. what new futures will be in 0.6.0 ?
  • zombotszombots Posts: 186Member
    hope the image hadling include pixel to pixel collision
    also te coffee idea is awesome, we can only hope:)
  • quantumsheepquantumsheep Posts: 8,188Member
    *hopes for tea making ability*

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • TobyToby Posts: 478Member
    Pixel collision would be excellent using an alpha mask.
    Some UI improvements like create a zoomable game scene,
    actor child and parent assigning to create linked sprite chains eg: car with individual wheel suspension dynamics bit like an IK chain in Flash, Max or Maya. Changable directional multiple gravity that can be applied to actors.....

    I could go on and on really....

    More than a 10mb upload would be awesome, I'm all for optimising games but compromising features to squeeze under the limit is just mental!

    Pro developer should be 100mb or something? Now that's a feature worth paying for!
  • superNESsuperNES Posts: 166Member
    To clarify, there is no limit when making an iPhone game. 10MB is recommended, but it is not imposed. We do have a 10MB limit for uploaded web games. We are looking into options, however streaming a 100MB game is not exactly ideal for either us or the player.
This discussion has been closed.