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GameSalad iPhone Preview - feat. Flutterby™

superNESsuperNES Posts: 166Member
edited November -1 in Announce Your Game!
Here’s a couple of images to whet your iPhone appetite! They showcase a game we’ve been putting together on our spare time called Flutterby™ (flutter-bee or -bi, we can’t decide how to pronounce it!) which will officially be the first GameSalad created iPhone game. We hope to see it on the app store very soon and will be sure to let you all know when it’s up.

Bon appetite!

http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad02.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad03.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad04.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone02.jpg

Comments

  • mainsourcemainsource Posts: 19Member
    Awww yeah. Its about to be on!
  • ktfrightktfright Posts: 964Member
    oooooooooooooooooooooohhhhhhhhhhhhhhhhhh Snap!!!!!!!!!! this is great!!!
  • xactoxacto Posts: 146Member
    Looks awesome... can not wait to try it.
  • nulonulo Posts: 315Member
    aaaahhh stop teasing us!!! let us have it too!!
  • CodeMonkeyCodeMonkey Posts: 1,803Head Chef, Member, PRO
    We gotta have something to leave the masses wanting more, instead of having the masses just leave. ;)
  • CodeMonkeyCodeMonkey Posts: 1,803Head Chef, Member, PRO
    soon. very, very soon. Tell your friends. Tell a stranger. Its a good way to start a conversation with that person across the cafe who you think is cute. :)
  • nulonulo Posts: 315Member
    cant wait, and ill try out the flirt technique hahaha.
  • CodeMonkeyCodeMonkey Posts: 1,803Head Chef, Member, PRO
    Can you dig it!!!! Flutterby is on the AppStore now!! Woo hoo!!!

    Search for 'gamesalad' or 'flutterby'.
  • ktfrightktfright Posts: 964Member
    im gettin it!!!!!!!!!
  • ktfrightktfright Posts: 964Member
    bought it. downloading right now!!!! ; )
  • ktfrightktfright Posts: 964Member
    I like it, the accelerometer controls could be a little bit quicker, but overall, very good game, and i still cant believe its from gamesalad. very well done.
  • superNESsuperNES Posts: 166Member
    Here's the product page for Flutterby.
    http://www.gamesalad.com/landing/flutterby

    We'd love it if you guys used the small iTunes link on the page if you're thinking about downloading it.

    To put some perspective on this game: this is using an older version of the iPhone GameSalad engine, so future updates will undoubtedly see significant performance improvements. Also this represents about a week of part-time development work that sprung up from a short presentation we did during GDC.

    We're one step closer!
  • JGary321JGary321 Posts: 1,246Member
    Awesome!
  • quantumsheepquantumsheep Posts: 8,188Member
    Purchased! (Though it's through the app store on my ipod, not via your link - sorry!).

    It's easy to support you guys when you give so much and ask for so little in return (59p!!).

    Nice one! Will play it when I get home :)

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • butterbeanbutterbean Posts: 4,315Member, PRO
    Purchased too and played this am on my break! Nice little game, it only took a week to make??

    Awesome!
  • danreldanrel Posts: 28Member
    Just purchased and so far I really like it. It's a very simple pick-up items while avoiding enemies game.

    I was wondering about the gradients in the background though. Were those graphics with gradients initially created that way to keep the image file size down or is that a result of the game being converted over to an iPhone game? I ask only because the gradients have many noticeable lines. In other words, the colors in the gradients down 'flow' into each other.

    Also, that back-most grass layer appears fairly jagged around the edges. Is this a result of the iPhone format conversion or a file size shrinking tactic?

    Thank a million and great job on the first game published with GameSalad!!!

    Keep up the great work!

    - danrel
  • jeffcollinsjeffcollins Posts: 13Member
    can you share with us those challenges that you faced over the last few weeks, those obstacles that had to be overcome to get it in the app store, those annoyances, sprite size, overall app size and the battles or pay offs between superb graphics and those scaled down versions, iphone performance and its limitations, all of those hindsight type heads up that we could benefit from hearing?

    cheers

    jeff
  • butterbeanbutterbean Posts: 4,315Member, PRO
    Jeffcollins

    Such great questions! I'd like to know that too

    How long is the process time between submitting the game to apple, and having your game accepted? They must get a ton of games submitted daily!
    If there are any annoyances we need to be aware of, like jeff said, please prepare us!
  • jeffcollinsjeffcollins Posts: 13Member
    Bbean, i'm not interested in apples criteria, or how many games they review, you've got to believe that your game is the best game, so therefore, to save you grief, you need to know about the intricacies of game salad that might be an obstacle to your own submission. Obstacles, that, unless you're a sous chef and therefore have access to iphone testing... you'll never know otherwise.
This discussion has been closed.