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Increase Gravity/Make Actor Fall faster - How Can I?

JoshKahaneJoshKahane Posts: 470Member
edited November -1 in Working with GS (Mac)

So it seems there isn't a access to the Gravity attribute when editing an actor (correct me if Im wrong).

So I want my actor to fall faster when he collides with another certain actor. What attribute(s) do I need to change for this to happen? Thanks.


  • JoshKahaneJoshKahane Posts: 470Member
    "Then on the thing that is falling under speed set it to game.speedfaling."

    Sorry whats that bit, don't quite follow, but the rest makes sense! Thanks.
  • JoshKahaneJoshKahane Posts: 470Member
    It is always meant to be falling, and when colliding with the second actor, I want it to fall faster. It is currently using gravity to fall, no accelerate or move rules.
  • JoshKahaneJoshKahane Posts: 470Member
    Hmm, nope. That isn't it. Although I think Im getting closer for some reason. I have a replacement game mechanic though if I can't get this to work, but would be good if we can suss it out. Sorry if I haven't been very clear.
  • JoshKahaneJoshKahane Posts: 470Member
    Yeh, that must be it. I shall take a good look and post back if I find anything.
This discussion has been closed.