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Cocos2d vs corona

BramHoddssdBramHoddssd Posts: 414Member
Make a list of the advantages for cocos2d and corona. Decide which is better. Then also vote ur answer on the poll.

Comments

  • iDeveloperiDeveloper Posts: 441Member
    I'm gonna hop on this train before it gets closed.

    Cocos2D:

    Pros:
    *Integrated within Xcode

    Cons:
    *Have to write TOO MANY lines of code to load a basic image.

    Corona:

    Pros:
    * CROSS-PLATFORM (BIGGEST advantage; Your able to publish on iDevices, Androids, etc)
    * FEW lines of code to do stuff. For example, to load an image as a background, this is what you write:

    "local background = display.newImage("background.png")"

    You can also create physics in 5 lines.

    Hope this helps.
  • ForteForte Posts: 297Member, PRO
    I'm scared, I don't want to lose GameSalad!

    :(
  • TymeMasterTymeMaster Posts: 527Member
    Unity pisses on Corona
  • BramHoddssdBramHoddssd Posts: 414Member
    Haha but unitys so complicated
  • TymeMasterTymeMaster Posts: 527Member
    BramHoskin said:
    Haha but unitys so complicated

    ROFL... Javascript is complicated? hahah.... LUA is ****
  • peachpellenpeachpellen Posts: 977Member
    It doesn't matter what everyone moves to - it is still going to be far better than GS in it's current, crappy state.
  • BramHoddssdBramHoddssd Posts: 414Member
    Wait what's the difference between the standard corona and the game edition?
  • synthesissynthesis Posts: 1,693Member
    BramHoskin said:
    Wait what's the difference between the standard corona and the game edition?

    PHYSICS APIs

    FOR UNCENSORED DISCUSSION OF USING ALTERNATE SDKs IN CONJUNCTION WITH GS...visit
    www.GSProForum.com

    NO PRO MEMBERSHIP REQUIRED >>> ITS NOT A GENDAI FORUM BOARD!!!
    ITS INDEPENDENT >>> LIKE US!!!
    :)
  • marcotronicmarcotronic Posts: 23Member
    Cocos2D:

    Cons:
    *Have to write TOO MANY lines of code to load a basic image.

    That´s not true. You have to write one single line of code in cocs2d to load an image (sprite):

    e.g.:

    player = [CCSprite spriteWithFile:@alien.png];

    That´s all. Then you add the image to the node (e.g. a layer) and position it. That would be three lines of code in total. Not too much ;) Playing sounds or background music is just as simple as it is in Corona - one line of code each...
  • ORBZORBZ Posts: 1,303Member
    Corona
    pros
    Android support
    Simple SDK
    Facebook
    Fairly easy to understand

    Cons
    No particle engine
    No map editor
    Young

    Cocos2d
    Pros
    More mature API
    Particle fx
    Scene transitions
    Specifically designed for games
    Free OpenSource

    Cons
    Obj-c and c are more complex syntax than lua
    No native Facebook support
    No android
    Physics is not obj-c wrapper, it's raw c++
  • BramHoddssdBramHoddssd Posts: 414Member
    Thanks for the feedback guys. I think I'm gonna go with corona. For the graphics is it the same as GS? For good graphics on all devises I need the image size to be devidable by 4? An does re dpi have to be 72, or is that just a GS thing?
  • JCFordJCFord Posts: 785Member
    This is a hard decision, I loved GS for its simplicity, but I also dug deep and pushed the code. I need to consider all the options as an alternative, but for me I think at this early stage I am leaning toward Corona.

    JCFord - Damm why did this have to happen, GS should not have put us in this position!
  • condracondra Posts: 5Member
    Can somebody please explain the pricing structure of Corona? Is it $350 to buy outright or $350 per year if one wants to continue publishing apps?

    Thanks in advance!!
  • xyloFUNxyloFUN Posts: 1,593Member
    Is there reference matereial available or does one buy Lua books?
    Those of you who have actually used Corona, could you comment if there is a lag or any other reason to restate twice an hour?
    Mobile development is the future and these are exciting times to get involved. I've submitted my second app just a little earlier and can't wait to get started on the next one.
    I really would love to export for Android or the web and facebook!

    Ciao for now :)
  • BarkBarkCoBarkBarkCo Posts: 1,400Member
    Corona is a little different than GS from a toolkit standpoint. You work out of your favorite text editor and the Corona simulator and/or terminal gets reloaded every time you want to test a change to the code. The nice thing is that the simulator loads near instantly...
  • netdzynrnetdzynr Posts: 296Member
    What Bark said, plus publishing takes about 20 seconds -- no uploading your entire app to their server.
This discussion has been closed.