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project "human invasion" alpha V0.0001

nulonulo Posts: 315Member
edited November -1 in Announce Your Game!
alright guys! was going to hold this for some more time until i could release a playable version of it on the site, but well, going to throw in some images just for the fun and curiosity =)
let me just say you will be killing and flying alot! hahaha

***remember its version 0.0001, so probably EVERYTHING will change! well.. not everything but you get the idea.***


  • quantumsheepquantumsheep Posts: 8,188Member
    Love the art! :)

    Dr. Sam Beckett never returned home...

  • nulonulo Posts: 315Member
    thanks quantumsheep! =)

    update with a playable version!

    *** the updated gamesalad broke the monsters on the game. they no longer move... they spawn but just stand still.
    another thing is that after you get your points, when the level starts again, the characters movement is broken (but this already happened even before the update)
  • quantumsheepquantumsheep Posts: 8,188Member
    I'll give that a go when I get home tonight - no Macs at work :(

    Dr. Sam Beckett never returned home...

  • ktfrightktfright Posts: 964Member
    lookin good!!!
  • superNESsuperNES Posts: 166Member
    Indeed! Looking very good! Can't wait to see more!
  • CodeMonkeyCodeMonkey Posts: 1,803Head Chef, Member, PRO
    Hi nulo,
    Game looks great. If you take the Move behaviors out of the Timer behaviors, that should fix your problem and your bad guys should start moving left and right again.
    Hmmm. It looks like the same issue as ktfright's DRFT game with the movement is severely impaired on going back to the scene. I wasn't able to reproduce it with a fresh project, but this seems to be an issue.
  • nulonulo Posts: 315Member
    hey there everybody! thanks for the great feedback!

    i updated the timer thing and now the animals are walking again.
    alright updated it with animal movement already.
This discussion has been closed.