Sunny_1etha1 said:Looks quite polished, but what's a Brian?
chicop said:congrats! releasing a game must feel great!
goliath said:Great job!! Any way we could get a template??
firemaplegames said:In your last screen shot, you should change "brian" to "brain"...;0)
Cap said:Wonderful! Good luck with Angry Bir... *cough* Angry Zombie Launch! ;-)
scitunes said:Here's the problem. (And I am being very sincere about this). This started as an iPad game that was going to be called "CatAHHHHHPault" in which you lunch cats at catnip. At the time I had it all on one iPAd screen. Then I used a demo on camera scrolling and added that. Then I added zooming. Then these two things caused all sorts of problems for the slingshot mechanism and required a bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my own by modifying Joe's code. What I now have hardly makes since to me and it still misfires occasionally (you have to tap the zombie an extra time to get the slingshot to fire). This doesn't happen often and it does not seem to happen as a result of anything the user does. I just think it is a glitch that happend maybe 5% or less of the time. Long story short - I could post it as a template and it would make almost no sense to anyone as it is hard for even me to make sense out of it because it has had so many workarounds added to it.I do have a demo on my wall called "arrow demo" or something like that. It shows you how to do the simple sling shot part of it.Then just constrain each rubberband's width using magnitude and angle use VectorToAngle.That should get you started.