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Screenshots for iTunes

HunnenkoenigHunnenkoenig Posts: 1,173Member
Lately it is trendy to not just having plump screenshots of your game on iTunes, but having nicely designed images about your game or app.

I also had to experiment around. It is an example for our game Assault Commando

What do you think?

image

Comments

  • mzxmzx Posts: 151Member
    Looks pretty AWESOME to me! :D
  • UtopianGamesUtopianGames Posts: 5,685Member
    Really nice m8, is it a GS game? Looks like Unity to me.

    Really love the look of the pic, makes me want to buy.

    Darren.
  • HunnenkoenigHunnenkoenig Posts: 1,173Member
    It's a unity game.

    It is just our top game, which we want to sell right now, that's why I made the pics for that game first.

    LOL. I just realized on appannie.com, that the light version is featured in 12 stores in new & noteworthy since today.
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    looks great!
  • butterbeanbutterbean Posts: 4,315Member, PRO
    Looks amazing! :)
  • goliathgoliath Posts: 1,423Member
    Make the words "different weapons" more exciting... Add !! And maybe increase the size a bit... Try staggering them too. Make it a little more over the top...

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • goliathgoliath Posts: 1,423Member
    .... 1 more suggestion... Slightly tilt the iPhone as well...it will probably appear a little more dynamic. I think it's awesome and has phenomenal potential

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • HunnenkoenigHunnenkoenig Posts: 1,173Member
    How about that?

    image

    EDIT: this picture was replaced by a newer one.
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    nice. I like the dogtags
  • goliathgoliath Posts: 1,423Member
    I love it! Dog tag addition is awesome!! What's everyone else think?

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • HunnenkoenigHunnenkoenig Posts: 1,173Member
    image

    image

    image
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    What would the text look like with a stroke effect or outer glow. It's a bit hard to read as it is.

    I like having a different army image in the top right corner for each. Shows off the graphics nicely.
  • HunnenkoenigHunnenkoenig Posts: 1,173Member
    There is stroke on it, but an inner stroke 1 pixel.

    With outer stroke it looks ugly and even harder to read.

    Thanks for the feedback btw :-)
    I'm glad, you like it.

    I uploaded these pics to iTunes.
  • goliathgoliath Posts: 1,423Member
    Good job buddy. Please keep us updated on sales

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • EastboundEastbound Posts: 1,074Member, BASIC
    I tend to be skeptical when games try to highlight the features, but do so in such a vague way, that it has the opposite effect and highlights an area of weakness.

    For instance:

    Different Weapons!

    When I see a game like this, I expect different weapons. What's a shooter without power ups? But the way it is worded leads me to believe that sure, there are different weapons, but not many. Maybe 3 or so. If it has a substantial amount, highlight that fact. "8 distinctly unique weapons!" or "Over 6 different weapons!"

    And if you don't have a significant amount of weapons, I'd just show a few screenshots of those weapons in action side by side or something.
  • HunnenkoenigHunnenkoenig Posts: 1,173Member
    You see the icons of all weapons on the screenshots :-)
    At least on the first one :-)

    ----
    goliath said:
    Good job buddy. Please keep us updated on sales

    Sales are not really good unfortunately.

    We have 10-20 sales per day, which is way below of our expectations.

    On the first day we had a few thousand.

    The game earned about $10.000 since release on september 2nd
  • DetheDethe Posts: 172Member
    looks great
This discussion has been closed.