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Adding sound slows fps

ToastKittenToastKitten Posts: 360Member
So I have an actor the jumps and shoot bullets. I added a rule to the bullet that whenever it is created it will play the shooting sound. Whenever the main actor jumps, it plays a jumping sound.

This has done nothing but slow down my fps. Any suggestions?


  • firemaplegamesfiremaplegames Posts: 3,206Member
    Yeah, unfortunately, everything impacts FPS.

    Just making sure that all your sounds are all saved as 22 Khz, mono .ogg files?
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