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Let Me Introduce Myself...And My Apps

osucowboy18osucowboy18 Posts: 1,307Member
edited November -1 in Introductions
Hey everybody,

I have been a GameSalad member since June of 2010 and thought it was about time to introduce myself to the GS forums. Since I started developing iPhone/iPod Touch apps with GameSalad back in June, I have been able to launch two apps on the App Store, and I hope to have my next app out within the year. The two apps I have out now are Space Warrior and iJetSki. If anyone would like to check them out and leave me a good rating/review that would be great. You can also leave me your feedback on my website at www.alexharbaughapps.com.

Sincerely,
Alex Harbaugh (osucowboy18)

Comments

  • peachpellenpeachpellen Posts: 977Member
    .... Space Warrior's third screen shot looks quite familiar.

    http://itunes.apple.com/us/app/space-warrior/id376368967?mt=8

    Where did you get those enemy ships from?
  • SethsAppsSethsApps Posts: 328Member, PRO
    Umm, isnt it illegal to use GameSalad's example images in your game? Better take that off...
  • osucowboy18osucowboy18 Posts: 1,307Member
    Whenever I made Space Warrior I "attempted" to modify GameSalad's example images, but if you guys recognize them, I obviously didn't do a very good job. I removed Space Warrior from the app store early this morning. Thanks for letting me know.
  • cbtcbt Posts: 644Member
    And one more thing..

    It has been more than 5 months but you still don't put much work in your games. I'm not talking about using copyrighted materials (Because I'm still in shock!), I'm talking about the other stuff. If you are not 9 or 10 years old, you can do better. At first, everybody does a crappy job, but you are in way too much to get passed that.

    Those kind of games makes the users (Especially on TouchArcade) hate the GS games. As I said, you can do better. This is not something that only the "gifted" ones can do. Everybody can do a decent game.

    Try harder.
  • osucowboy18osucowboy18 Posts: 1,307Member
    Which app of mine were you talking about when you made your last post cbt?
  • cbtcbt Posts: 644Member
    Both iPhone apps.
  • osucowboy18osucowboy18 Posts: 1,307Member
    Well then how would you suggest improving them? All you mention is "other stuff". To what "other stuff" are you referring to? And by the way, Space Warrior was the only app with copyright issues, as you have pointed out, and it has already been removed from the App Store.
  • SethsAppsSethsApps Posts: 328Member, PRO
    Use Ian from debug design, he makes AMAZING graphics!
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    wow ijetski is 133mb! Why so high? Anyway, like SurgeApps said above, use Ian from debug design. Heres a link to an art pack he is selling for $30. Everything you need for $30, fantastic!

    http://gamesalad.com/forums/topic.php?id=13846
  • debugdesigndebugdesign Posts: 886Member
    Thanks for vote of confidence. My platformer pack is coming very soon so grab the War pack and then combine with the platform pack to make THE ULTIMATE GAME! :)
  • osucowboy18osucowboy18 Posts: 1,307Member
    Ok I'll check it out...thanks for the link. By the way beefy_clyro, i don't know why iJetSki is so large, it's probably because I have 9 levels with a lot of animations going on, but I was surprised when I found out the size of the app.
  • JohnPapiomitisJohnPapiomitis Posts: 6,256Member
    To be honest, they dont look profesionall at all. Just looks like some images cropped in photship thrown in, with stock gs fonts. And there has to be something wrong for that project to be 133mb. My newest game has over 10 levels, with over 150 actors on each scene, with animations based on motion. And with all the graphics and music, im at 11 mb. Its all in how your rules are set up
  • osucowboy18osucowboy18 Posts: 1,307Member
    JohnPapiomitis said:
    To be honest, they dont look profesionall at all. Just looks like some images cropped in photship thrown in, with stock gs fonts. And there has to be something wrong for that project to be 133mb. My newest game has over 10 levels, with over 150 actors on each scene, with animations based on motion. And with all the graphics and music, im at 11 mb. Its all in how your rules are set up

    How do you set up your rules in order to make your app smaller?
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Now i'm not near the expert these other guys are but something I noticed is it looks like you had a couple buddies do reviews and then a few people who bought your game left reviews cause you have 3 5 star reviews, 5 1 star reviews and nothing in the middle. From a consumer point of view it kinda looks like your 5 star reviews are rigged.

    It's not my fault I never learned to take responsibility for anything. ;)

  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    well..not the most successful introduction...

    but either way... welcome to the forum...

    Good luck on any new projects.
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    stormystudio said:
    well..not the most successful introduction...

    but either way... welcome to the forum...

    Good luck on any new projects.

    Ditto, Sorry I guess everyone got carried away with their "constructive" criticism and forgot to actually say welcome.

    It's not my fault I never learned to take responsibility for anything. ;)

  • mza1979mmza1979m Posts: 27Member
    Holy crap, what's with all the criticism? It's not even constructive! All it does is discourage people. Cut the guy some slack. Don't just criticize, provide advice!
This discussion has been closed.