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Escape! Simplicity Intensified

dshoedshoe Posts: 62Member
edited November -1 in Announce Your Game!
My first iOS game is in the app store, Escape! Simplicity Intensified.
A random game testing your reflexes and speed. Drag the red square around to avoid all other shapes. Lasting for long periods of time gains you lives.

New levels and features to come including power ups.

http://itunes.apple.com/us/app/escape-simplicity-intensified/id411321725?mt=8

Comments

  • GamersRejoiceGamersRejoice Posts: 817Member
    Congrats on your first game. One suggestion if I may? You should probably add some graphics to your game if you want to sell any copies.
  • dshoedshoe Posts: 62Member
    My plan for this is to eventually add almost like a skin to this game. Maybe turn it into a game similar to asteroids? After I add in some new features like the power ups which will allow for some shooting and such we will see where this game leads. But thanks!
  • dshoedshoe Posts: 62Member
    I have made some good improvements to my game including

    
- Improved control system, you can now drag from anywhere on the screen to move the red square to avoid fingers being in the way
    
- Enemy spawning improved

    - Removed unnecessary enemies



    You can play the latest update here http://gamesalad.com/game/6830
  • quantumsheepquantumsheep Posts: 8,188Member
    That's pretty good - well done!

    As GamersRejoice mentioned, some graphics will help I think!

    Also, when you have 1 life left, the count goes down to 0 if you're hit. If you're hit again, you die.

    Most games usually kill you on your last life (1).

    I'm very interested in how you did the 'drag from anywhere' stuff. Any pointers would be great!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • QbAnYtOQbAnYtO Posts: 523Member
    visuals always help... so does sound.
  • THRSTNTHRSTN Posts: 178Member
    Nice. I'm with QS would love to see an example of how you did the drag from anywhere.
  • dshoedshoe Posts: 62Member
    Thanks guys! I think I have decided I'm going to turn this into some heavy twist on asteroids adding in boss elements and possibly weapons.

    For the movement you need four attributes
    OldX
    OldY
    NewX
    NewY

    Hopefully most of you can understand pseudo code :p

    if (TouchInside or TouchOutside) {
    OldX = game.Touches.X
    OldY = game.Touches.Y

    Timer (every 0.025 seconds [will be playing with this variable for optimized performance]) {
    NewX = (game.Touches.X - OldX)
    NewY = (game.Touches.Y - OldY)
    self.Position.X = self.Position.X + NewX
    self.Position.Y = self.Position.Y + NewY
    OldX = game.Touches.X
    OldY = game.Touches.Y
    }
    }

    EDIT:
    sorry guys this forum wont recognize my proper code notation so it's all un-fancy but hopefully you can understand it. I uploaded a downloadable project with my drag anywhere to move example. http://gamesalad.com/game/6066

    P.S. Is there any way to edit my original post? It seems this forum only allows editing for a certain period of time which I have never seen before. Kinda seems impractical.
  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    Hey.

    Nice set of rules you have there. Thanks for sharing.

    Yes the forum stops you editing a post after an hour I think.

    Sort of good to keep things set in stone and a cleaner interface, but can be annoying when you want to change the very first post to sort of describe what the topic evolves into.

    Game looks like it's coming along, graphics obviously be nice one day. But it makes sense to perfect the gameplay using block actors then tackle the graphics when ready. Good luck with it.
  • dshoedshoe Posts: 62Member
    Thanks! I just got into Adobe Illustrator which is SUCH an amazing program so hopefully I can pull out some graphics with that. Any suggestions on game play and possible themes are welcome! Post em here or you guys could email me at [email protected]
  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    Game theme idea. To make it very different to asteroids but similar playing style.

    Top down view,

    Your an Indiana jones style character, with a flaming torch in hand, your being attacked by bolders or snakes and you have to get out the way. Added visual coolness with a flickering light of the torch, maybe You can only see in te direction the character is facing. Maybe you have a gun to shoot the snakes. And you run out of ammo and can collect more ammo now and again when it rolls past you.
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    Hi dshoe. Interesting to see what graphics you overlay. Very nice drag from anywhere, unfortunately, GS isnt letting you download demos at the mo, could you possibly email it to me on keith (at) kc8(dot)com

    Cheers
  • IsabelleKIsabelleK Posts: 2,807Member, Sous Chef
    It's a great feeling having your first game on App Store, isn't it? :) Congrats mate!
  • dshoedshoe Posts: 62Member
    stormystudio said:
    Game theme idea. To make it very different to asteroids but similar playing style.

    Top down view,

    Your an Indiana jones style character, with a flaming torch in hand, your being attacked by bolders or snakes and you have to get out the way. Added visual coolness with a flickering light of the torch, maybe You can only see in te direction the character is facing. Maybe you have a gun to shoot the snakes. And you run out of ammo and can collect more ammo now and again when it rolls past you.

    Ahh very interesting, I have been programming for a couple years now and I feel like I have a very good grasp on programming theory and how it works but I just don't have that creative mind set like this to make a game :p I'll keep this idea noted.
    beefy_clyro said:
    Hi dshoe. Interesting to see what graphics you overlay. Very nice drag from anywhere, unfortunately, GS isnt letting you download demos at the mo, could you possibly email it to me on keith (at) kc8(dot)com

    Cheers

    I emailed you the gameproj
    TheMoonwalls said:
    It's a great feeling having your first game on App Store, isn't it? :) Congrats mate!

    And yes it is! Not quite as exciting as when my first app got in the app store but still a good feeling :)
  • dshoedshoe Posts: 62Member
    I just updated the game with a few needed features. Play it here http://gamesalad.com/game/6066

    Update 2:
    - Introduced Pause functionality
    - Changed lives system, now you die once you hit 0
    - Player now has a two second immunity after being hit
  • dshoedshoe Posts: 62Member
    Hey guys sales have been great! I am submitting the newest update today.
  • any solid numbers :P
  • dshoedshoe Posts: 62Member
    About 100 copies in the first couple days. 70 of which were in one day. My best selling app to date :) with the update hopefully I'll get some more sales.
  • That certainly is impressive! I feel once when you update your graphics im sure it will sell millions ;)
  • dshoedshoe Posts: 62Member
    That sure would be nice :D
  • dshoedshoe Posts: 62Member
    If anyone would like the drag to move example I used in this game either PM me with your email or just shoot me an email at [email protected] asking for it.
  • dshoedshoe Posts: 62Member
    The update to my game is live!
    New features include:
    v1.1
    
- Improved control system, you can now drag from anywhere on the screen to move the red square to avoid fingers being in the way.

    - Enemy spawning improved

    - Removed unnecessary enemies


    - Introduced Pause functionality
    - Changed lives system, now you die once you hit 0
    - Player now has a two second immunity after being hit
    - Fixed small bugs

    Linky link http://itunes.apple.com/us/app/escape-simplicity-intensified/id411321725?mt=8&ls=1
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    I'm actually curious if this does well as is. Obviously graphics may help but I think a lot of people don't mind simple graphics for a simple game

    It's not my fault I never learned to take responsibility for anything. ;)

  • dshoedshoe Posts: 62Member
    Yea hopefully it will :) I'm guessing the update will give me a sales boost.

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This discussion has been closed.