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Fright Control preview - work in progress by sciTunes

scitunesscitunes Posts: 4,047Member, Sous Chef
Hi guys,

Here's a new one I just started. It uses a flight control interface but the objective is quite different. You have to plan your routes and time your launch to avoid the hearse, land mines, robotic mines, and open graves . Some of the special effects are yet to be done and some of the graphics are place holders (unless I can't improve them!). But I am starting to get excited about this one.



Sorry about the video quality - iShowU is not working for me, not sure why.

Comments

  • ScootsScoots Posts: 507Member
    Looks interesting, Nice concept Scitunes.
  • quantumsheepquantumsheep Posts: 8,188Member
    That does look interesting - almost like a simplified version of the original Rainbow 6.

    I said 'almost!'

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • frariofrario Posts: 164Member
    Wow, looks great. And how did you manage to draw those lines in gs??

    Eh. I'm always such in a hurry that I would have released it already. You guys put a lot of care in your games.
  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    nice idea....excellent name..
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    frario said:
    Wow, looks great. And how did you manage to draw those lines in gs??

    Eh. I'm always such in a hurry that I would have released it already. You guys put a lot of care in your games.

    Right now that's the only level. If I released it now QS would yell at me, which isn't pleasant.

    :)
  • AsymptoteellAsymptoteell Posts: 1,362Member
    scitunes said:
    Right now that's the only level. If I released it now QS would yell at me, which isn't pleasant.

    :)

    One might even venture to say that it would be very Baaaaaaaad
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    OK, so here's a potential problem. When I test it with the viewer on my 4th gen iTouch the FPS drops below 30 when the zombies are let loose and without any sounds at all the memory quickly goes to 55mb. This makes me think I may need to make this arm7 only.

    What do you guys think? I don't want to spend weeks laying out levels to find that it crashes.
This discussion has been closed.