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what kind of graphics do people like best?

DreamLabDreamLab Posts: 2,127Member
I have been wondering this for a long time. I love cartoony vector graphics but also love pixel graphics. and realisticy graphics are interesting to play with. So I like them all. But which would have more success meaning what do people like the most? and which do you guys enjoy more?
thanks
DL

Comments

  • DrGlickertDrGlickert Posts: 1,135Member
    Interesting question, I really think it has to do with the gameplay and what you're trying to accomplish with your game.

    With that being said, I like cartoony graphics better than pixel.
  • DreamLabDreamLab Posts: 2,127Member
    random----- someone should make 8bit versions for all the popular games. can you imagine an 8bit angry birds, fruit ninja, cut the rope, tiny wings? that would be awesome
    DL
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    it has everything to do with the game type. would you want to play grisly manor if it was pixel art. most likely not. and you cannot get the spooky mysterious feel like grisly manor with cartoon art.

    It's not my fault I never learned to take responsibility for anything. ;)

  • jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef
  • calvin9403calvin9403 Posts: 3,190Member
    jonmulcahy said:
    graphics don't sell the game, the content does.

    how about infinity blade
  • jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef
    calvin9403 said:
    how about infinity blade

    that was because it was an incredible ground breaking engine, and people liked the gameplay.
  • StusAppsStusApps Posts: 1,352Member, PRO
    jonmulcahy said:
    graphics don't sell the game, the content does.

    I'd argue the opposite. Before someone buys your game they don't really get to play it. Good graphics are most definitely going to sell games. Of course really popular games then go off content, through reviews or recommendations by others. But if it doesn't look good that initial buying is never going to happen.
  • osucowboy18osucowboy18 Posts: 1,307Member
    jonmulcahy said:
    graphics don't sell the game, the content does.

    Thats true, but having good graphics sure does help.

    - Alex
  • calvin9403calvin9403 Posts: 3,190Member
    jonmulcahy said:
    that was because it was an incredible ground breaking engine, and people liked the gameplay.

    the game play is just 3 buttons, I think the graphic is way it is success
  • DreamLabDreamLab Posts: 2,127Member
    SORRY... the "which would sell better" was a bit cloudy. I meant in general, which would people want to play with. Like what do people like best. I know gameplay is everything.
    DL
  • AsymptoteellAsymptoteell Posts: 1,362Member
    For 2d, cartoony. For 3d, realistic.
  • StusAppsStusApps Posts: 1,352Member, PRO
    depends on the market your game is aimed at as well. Personally I love pixel art, but that carries some nostalgia for me. I teach a class of 8 and 9 year olds and I have shown them retro art games before, they said the graphics were not so good, bit blocky haha. If you don't remember the 8 bit days then unless it looks kinda cute then pixel art could limit your market.
  • calvin9403calvin9403 Posts: 3,190Member
    gameloft's graphic is really good, how do they draw that?
  • DreamLabDreamLab Posts: 2,127Member
    calvin9403 said:
    gameloft's graphic is really good, how do they draw that?

    they probably made it with unity and used maya. just my guess
    DL
  • FranzKellerFranzKeller Posts: 517Member
    calvin9403 said:
    the game play is just 3 buttons, I think the graphic is way it is success

    There is actually really detailed play action there. It can't be summed up by "buttons".
    You're talking about one of the most technically complex games on the app store.

    Needless to say, I don't play it as much as a lot of the vector titles on my iPad,
    which are just more "fun" somehow. ;-)

    EVERYTHING counts to make a "great game" It's never about just one factor.
This discussion has been closed.