GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

*Decloak*

jtadeojtadeo Posts: 92Member, PRO
edited November -1 in Introductions
Greetings Everyone,

I've been lurking the past few weeks and currently trying out GS for games that I want to quickly create and prototype. I really like the drag and drop paradigm. It makes the process of game dev much faster.

I just wanted to say hi to what appears to be a very active and involved community :D

Props to tshirtbooth's (I think that's the av name) tutorials. A great way to get started.

...sip..

Comments

  • Player_EPlayer_E Posts: 604Member, PRO
    welcome aboard mate!
  • jtadeojtadeo Posts: 92Member, PRO
    @tshirtbooth

    Yes, the tutorials were a great way to fast track my ramp up to the app. Thank you for them :)
  • quantumsheepquantumsheep Posts: 8,188Member
    Shields up! Go to red alert!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • jtadeojtadeo Posts: 92Member, PRO
    It says I posted about a week ago but it seems a lot longer.

    In my "first week" I've seen a lot happen here. From the CEO chiming in and promising a roadmap and GameCenter (inApp should be next btw), to me launching my very first GS game, drama here and there, then tshirtbooth's game just vaulting forward to capture top spots next to Angry Birds in the Mac App Store.

    I am sure there is going to be a "But wait! There's more!" coming from GS soon. There is a buzz in this forum that I'm not seeing in others. I hope it keeps up and thanks to those who threw me a kind word and welcome.

    I'm curious to see what week #2 will be like :D

    ...sip...
This discussion has been closed.