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Camera offset problems

PuristPurist Posts: 4Member
edited November -1 in Working with GS (Mac)
Hello. I have made a follow mouse behavior with game.Mouse.Position.X and game.Mouse.Position.Y for the directions. I have no problems there, but when I play the game and when the camera starts to scroll the actor doesn't seem to follow the mouse. I've tried the 5 steps from the "drag and drop" tutorial but I just don't understand how to do it. Can someone please help me with this as its been annoying me for the past few days.

PS: GameSalad rocks!

Comments

  • PuristPurist Posts: 4Member
    Nvm, finally figured it out.
  • ktfrightktfright Posts: 964Member
    cool ; D
  • SingleSparqSingleSparq Posts: 1,339Member
    I too am having this issue - as soon as I move from the original scene (scrolling left by arrow key) the target will not follow the mouse outside of the screen radius. What solution did you come up with?

    Member since November 2009 :D
    Twitter: @SingleSparq Web: www.singlesparq.com

  • TheBigWo0pTheBigWo0p Posts: 22Member
    I am also having a similar problem. If someone would explain how they fixed this it would be much appreciated. Thanks.

    Cheers,
    -W. V.
  • scitunesscitunes Posts: 4,047Member, Sous Chef
    You just put a control camera into the actor that you want to be in the center of the screen
This discussion has been closed.