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Gamesalad - is it worth it?

LykkeLykke Posts: 174Member
edited 6:16AM in Introductions
First of all - hello :)

I have for a time now played around with some iphone ideas and thought 'why not try it out for real'. I stepped over Gamesalad and became more eager to try, since this seems to incredible easy.

My biggest concern is, that I have to buy a mac or macbook to be able to run Gamesalad - but mostly my concern is about the money it would cost me, not concerned about using the mac, since I work with graphics and have for years, I also use to work on mac and loved it.

BUT again, it's a lot of money invested. Without saying if I could make a good game or not, what re your experiences. Was it worth it for YOU?

Thanks a bunch :)
Lykke
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Comments

  • DreamLabDreamLab Posts: 2,127Member
    Here is my story.
    Last christmas (most recent)

    I first wanted a 50inch led samsung tv. Goes nice with my XBOX(for all you ps3 fans)

    I then saw that making apps is a simpler way to make money than spend my hard earned hours mowing my neighbors lawn. So I changed my christmas list from tv, clothes, ect.
    to just

    Imac. lol

    I wouldn't have asked for it if my moms macbook would have ran GS. but it didn't. So I took the whim on GS. and I LOVE it. About to release my first game, and just as a hobby, this mac is well worth the money. If you make a decent game, you can EASILY earn the money back.
    I saw go for it:)

    just my 2 cents
  • outasiteoutasite Posts: 417Member
    I have published three games. Basically all the same, each of which are terribly simple now that I think of it, and poorly done. BUT they helped so much in learning the program. Getting a little side tracked, the community is absolutely amazing! They alone are worth the money I think, hah. Back to me... I am in the process of my 4th game. One that I am proud of.

    In total my first three games to date (2.5 months) have made me about $29. So not much of a success story, but I mean GS is such a fun and fruitful tool, I just do it to relax now.

    I am still just a member (now cool 'pro' title in front yet), but I plan to become pro soon!

    OHH !!! and I hear that the update coming out soon will have fixed the memory leak. Something everyone would agree to being worth the membership.
  • LykkeLykke Posts: 174Member
    Already sounds promising!

    Can you really do this without ANY coding skills?

    I have Adobe on my pc, and was thinking of just file-sharing to mac on a server. Would that be possible, you think? (have a server already for my forums/designs/creations).

    outasite, any links to your game(s)? And Dreamlab - the same, if possible?

    Would love to see what kind of games are made in GS and follow your progressing!

    Thanks :)
  • DreamLabDreamLab Posts: 2,127Member
    Lykke said:
    Already sounds promising!

    Can you really do this without ANY coding skills?

    I have Adobe on my pc, and was thinking of just file-sharing to mac on a server. Would that be possible, you think? (have a server already for my forums/designs/creations).

    outasite, any links to your game(s)? And Dreamlab - the same, if possible?

    Would love to see what kind of games are made in GS and follow your progressing!

    Thanks :)

    I started out with all of the adobe programs on my pc and had to transfer over. I recommend getting a dropbox account http://www.dropbox.com/ that way you don't need a usb to transfer files. its definitely possible.

    and yes, no coding skills needed. Although some math skills may be required for some expressions. but you will learn all about that. its all drag and drop. What you need to learn is attributes and linking them with other actors.

    still working on my first game, but it will be done soon. Will show you when I can:)
  • LykkeLykke Posts: 174Member
    Will look into that dropbox thing :) sounds easy. Perhaps better than filling up my server lol (it's filled up enough as it is).

    Ok, more hooked on investing in that mac now.
  • LumpAppsLumpApps Posts: 2,868Member
    Get a Mac!
    You will never think your sorry. ;)

    There is indeed no coding involved.
    But it does take a lot of logic. It's more like scripting in a graphical interface.

    With all the help you get here you will probably figure it out.
    Give it a go. What do you have to lose?
  • DreamLabDreamLab Posts: 2,127Member
    Forgot to mention, I did end up getting an imac. Never regretted it. I love this thing. You will too.
  • LumpAppsLumpApps Posts: 2,868Member
    If you haven't got the budget you could also buy a mac mini. Some shops sell outdated models for a couple of hundred euros. I would advice to buy some extra ram. 4gig will do fine.
  • old_kipperold_kipper Posts: 1,420Member
    I don't know yet.

    60 hour plus a week for 3 months

    hours more thought

    15+ prototypes of different ideas and quality.

    A little frustration with the tool but vastly more delight (and some wishful listing of wants)

    a lot of satisfaction from the experience.

    A couple of new friendships and a new alliance with someone to work with.

    ...about 6 serious possible projects I think could work/sell.

    we shall see
  • outasiteoutasite Posts: 417Member
    Dropbox is amazing!! Use it for school hah.

    Links:
    First Game -> Button Smashing
    Second Game -> Spun Out
    Third Game (mix of the two) -> Purple Nurple

    All three are free, feel free to grab them.
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    Get a used mac mini off eBay, then your outlay is minimal. If your apps make you a lot, buy a better mac :)

    Ace
  • DhondonDhondon Posts: 717Member
    I haven't even eared back the Apple dev fee, so I'm in a big minus after investing in GS pro and an mac mini. BUT, it has been a lot of fun. Hobbies cost money:)
  • calvin9403calvin9403 Posts: 3,190Member
    you need at least $600 to publish to the app store( I think)
  • SkyMapleSkyMaple Posts: 817Member
    calvin9403 said:
    you need at least $600 to publish to the app store( I think)

    $99 for apple dev. $600 if you include GS pro.
  • LykkeLykke Posts: 174Member
    I just invested in an imac - forgot how awesome apple products are :D

    Thank you :) I already start creating one of my game ideas with GameSalad (a very simple game). Now faith and time and work will tell how that goes!
  • calvin9403calvin9403 Posts: 3,190Member
    SkyMaple said:
    $99 for apple dev. $600 if you include GS pro.

    no
    99 apple
    500 mac
  • E3E3 Posts: 20Member
    Hey Lykke, great to see you on the forums. Grats on the Mac and can't wait to see the new app. Let me know if you need any help.
  • LykkeLykke Posts: 174Member
    lol hi Ed :))
  • LykkeLykke Posts: 174Member
    calvin9403 said:
    no
    99 apple
    500 mac

    And you need both?
  • RedlerTechRedlerTech Posts: 1,583Member
    If you would like a quality game built for you I can do that :)

    _________________________________________________________________________________
    GameSalad Community Project
    Quality Game Making Service
    1 On 1 Project Help
  • LykkeLykke Posts: 174Member
    NextGenEntertainment said:
    If you would like a quality game built for you I can do that :)

    _________________________________________________________________________________
    GameSalad Community Project
    Quality Game Making Service
    1 On 1 Project Help

    If I get stuck in the Salad, I'll remember that, thanks :)
  • RedlerTechRedlerTech Posts: 1,583Member
    no problem, here to help :)

    Matt
  • DevilsDevils Posts: 561Member
    Hello Lykke,

    Well I will start out from the beginning brace yourself lol. About 2 in half years ago when the App Store launched I told my finance I was going to buy a Mac so I could try my hand at making games on the iOS devices it's always been a dream of mine to make video games ever since I could remember when I first got my iMac I was so confused I had never used an Apple computer before now I love Apple computers. Don't get me wrong I build my own PC which will blow any Mac I have right now out of the water but the simplicity of a Mac is just awesome in my opinion. When I started DreamSparks, LLC. it was with one goal in mind to build games for people like me, gamers! since I have only had one app make it into the app store it's called Bottle Cap Facts hasn't done as well as I wanted it too. I have been working on other ideas since. I purchased GameSalad Pro like 2 weeks after I saw it on the internet. I never had a problem buying things because in my opinion if it's worth it then I go for it. I see lot's of promising things in the future for GameSalad so I am sticking with it. I wish I could code in Xcode but theres lots of things that I can do that others can't as well so it doesn't bother me as much. Hopefully you enjoy your new Mac and GameSalad and good luck with your apps.
  • LykkeLykke Posts: 174Member
    Hey Devils :) Thanks
    I am used to mac and I wasn't that difficult to convince, since I love mac and loved to work on it back in time. I was more concerned if I'm only using mac for GS then it's an expensive toy (of course I believe in making something good enough to pay it back :P )

    I do believe this is the first time in a job I work (as a marketing manager) in adobe programs on a pc. I do that at home too, but normally my graphic works have been done on macs. So it's nice to know both the good and bad sides of both worlds.

    There's always ideas, lots of them lol - the thing is to make them and hope that others find them great too. Practice, practice, practice - that's what I believe in - and believe in what you're doing too. One day you might hit the nail!

    Best of luck in your adventures ^^
  • DevilsDevils Posts: 561Member
    Lykke said:
    Hey Devils :) Thanks
    I am used to mac and I wasn't that difficult to convince, since I love mac and loved to work on it back in time. I was more concerned if I'm only using mac for GS then it's an expensive toy (of course I believe in making something good enough to pay it back :P )

    I do believe this is the first time in a job I work (as a marketing manager) in adobe programs on a pc. I do that at home too, but normally my graphic works have been done on macs. So it's nice to know both the good and bad sides of both worlds.

    There's always ideas, lots of them lol - the thing is to make them and hope that others find them great too. Practice, practice, practice - that's what I believe in - and believe in what you're doing too. One day you might hit the nail!

    Best of luck in your adventures ^^

    Lykke thanks a lot I hope I hit that nail as well. If Ian my artist ever gets back :(
  • ChaserChaser Posts: 1,453Member
    Why don't you just wirelessly network your pc to your mac to share a file from the pc. I do it with my old xp machine
  • DizkoDizko Posts: 498Member
    Here are my suggestions (from a primarily PC user as well)

    Yes it's worth it, especially if you're dedicated to making a good game. The experience alone is worth it IMO.

    You can get a used Mac Mini pretty cheap off eBay and just use whatever current monitor/keyboard/mouse setup you have with your PC. The fortunate thing is, GameSalad doesn't require a whole lot of horsepower to run. I think the only requirements are the 10.4 OS and that it has an Intel processor.

    As far as file sharing goes, I just do all the art on my PC and save everything in a shared folder. You can access a shared windows folder though your Mac going through the Finder/Go/Connect to Server

    the URL is something like smb://YOURPCNAME/SHAREDFOLDERNAME

    Boom, you're on your PC. Works for me, might work for you.

    Hope that helps.
  • PhoticsPhotics Posts: 4,172Member
    It seems that you've already decided to take the plunge.

    I documented my switch from Windows PC (with Adobe Creative Suite), to Mac (with Pixelmator).

    Windows PC to Mac Mini – The Single Desktop Quest
    http://photics.com/windows-pc-to-mac-mini-the-single-desktop-quest

    One Week Later – How’s Mac Life?
    http://photics.com/one-week-later-hows-mac-life

    Pixelmator – A Successful Alternative to Adobe Photoshop
    http://photics.com/pixelmator-a-successful-alternative-to-adobe-photoshop

    Long story short, I rarely even turn on my Windows PC anymore.

    I was able to make my first game...
    http://photics.com/photics-revisions-course-correction-can-it-be-done

    ...but BOT is far better than that. HA!

    I've been using GameSalad for about a year. It was so easy for me to use, I wrote and published a textbook approximately six months after my first GameSalad game.

    I think GameSalad is great!
  • LykkeLykke Posts: 174Member
    Everything helps :) thanks Dizko

    What I did so far:

    1) Invested in an iMac
    2) Installed (took 5 min .. hurray for mac :P )
    3) Downloaded GameSalad
    4) Downloaded Dropbox on both pc and mac
    5) Made icons, FP, Intro and background in Photoshop and Illustrator
    6) Dropped them into Dropbox, grabed them on mac and filled my new game with them.
    7) Inbetween reading up a lot of tutorials :P

    Incredibly how fast time flies by when you're having fun haha ...

    Any other things I should be very much aware of? I'm struggling a little with the movements now - but I'm sure I will get a hang of it if I only practice ...

    This is so much fun ^^
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    If you add me on Skype, I'd be more than happy to help you out with stuff, all I'm doing today is writing songs and baking bread haha so happy to help... My Skype username is 'mynameisace'

    Ace
This discussion has been closed.