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My Game Still Does NOT Work?

SynstealSynsteal Posts: 32Member
edited November -1 in Tech Support
Continuing from my previous post:
http://gamesalad.com/forums/topic.php?id=24322

I have taken the advice of those whom replied and adjusted the resolution of all my images to exactly 72ppi. And after doing so and re-uploading my game to my ipod touch I am once again met with the Gamesalad logo then subsequent crash of the game. After this I carefully inspected all the images I was using and found the were all at the correct resolution. Thus I simply removed all images from the game and tried again and have been met with the same result. I am growing quite frustrated with gamesalad on a whole and would very much like to test the game on a device and publish it to iTunes and move on to another project. Can someone please help me. Thank-you

Comments

  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Hi Synsteal, I've read your other thread; on the subject of Photoshop saving 72dpi files as 72.009, it's always best to use Save for Web in Photoshop; this way it'll save exactly as 72dpi.

    Tshirtbooth pointed out that your intro animation has 200+ images and said (rightly, of course!) that this is probably a main cause of the app crashing as well. That is a lot, especially for an older device, and especially if your frames per second is high. If it's something like 30fps, you'll be able to use 15fps without much noticeable difference, really; especially if it's flat colour graphics. In that way, you'll have the loading time for those images and might solve the crashing problem.

    For interest, I've used as low as 10-12 fps for some animations (although in another game engine) and been happy with the results.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • jonmulcahyjonmulcahy Posts: 10,383Member, Sous Chef
    I guarantee your memory usage is too high and causing your app to crash
  • SynstealSynsteal Posts: 32Member
    Well the I completely removed the intro animation in favour of a simply fade in/out of the opening scene. And for animations already in my game they are at 10fps. And images aside I tried testing the game after simply removing all the images and have been met with same result as before.
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Then it's a high chance there's a "tangled" behaviour/Rule somewhere, as has been mentioned...maybe...calling a non-existent actor that you've deleted, or a deleted attribute.

    Although it costs, Deep Blue Apps have some really good software, namely GS Project Attributes and GS Project Optimizer which might pinpoint something going on...

    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./Home.html

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • AmrEl-HagryAmrEl-Hagry Posts: 29Member
    My game published on 0.9.3 and 0.9.4 crashes on my ITouch, however on 0.9.2 it worked fine. I even created new project with 1 image, 1 screen and 1 actor, it worked well on 0.9.2 but still crashes on 0.9.3 and 0.9.4.
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Synsteal said:
    Well the I completely removed the intro animation in favour of a simply fade in/out of the opening scene. And for animations already in my game they are at 10fps. And images aside I tried testing the game after simply removing all the images and have been met with same result as before.

    AmrEl-Hagry said:
    My game published on 0.9.3 and 0.9.4 crashes on my ITouch, however on 0.9.2 it worked fine. I even created new project with 1 image, 1 screen and 1 actor, it worked well on 0.9.2 but still crashes on 0.9.3 and 0.9.4.

    Don't know what's going on there now, sorry; hope yet another member can help you. :-(

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

This discussion has been closed.