GrubGamesGrubGames Member Posts: 77
Got a question yall. My game is currently 19.6MB. I am trying to stay under 20MB. When I publish my game, how much will that change when compiled with the GS splash? I also have Independent Resolution turned on.

Please let me know as I will make changes if necessary.



  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Build an adhoc an test it out. I don't know the exact amount added but you need to do adhocs first anyway before you're ready to publish so this is a good opportunity for you.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    When you publish an adhoc build of the game to test it, just use Get Info on the .app. That will give you the size.

    And the 20MB refers to the zipped version that you upload to the App Store, so just zip it and get info then.
  • GrubGamesGrubGames Member Posts: 77
    Thanks guys.
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