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GrubGamesGrubGames Posts: 77Member
Got a question yall. My game is currently 19.6MB. I am trying to stay under 20MB. When I publish my game, how much will that change when compiled with the GS splash? I also have Independent Resolution turned on.

Please let me know as I will make changes if necessary.



  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Build an adhoc an test it out. I don't know the exact amount added but you need to do adhocs first anyway before you're ready to publish so this is a good opportunity for you.

    It's not my fault I never learned to take responsibility for anything. ;)

  • firemaplegamesfiremaplegames Posts: 3,206Member
    When you publish an adhoc build of the game to test it, just use Get Info on the .app. That will give you the size.

    And the 20MB refers to the zipped version that you upload to the App Store, so just zip it and get info then.
  • GrubGamesGrubGames Posts: 77Member
    Thanks guys.
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