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How come GS is free?

DigiChainDigiChain Posts: 1,216Member, PRO
edited November -1 in Miscellaneous
I'm certainly not complaining here!...

But how come GS is free? I realise that there is a paid pro version, and I haven't a clue how many GS users there are - but there's still no way that these paid accounts can get anywhere near to recouping the financial investment thats been made into GS, and the continual development costs.

Anyway, just my Sunday morning thoughts!
I hope it stays this way - long live (free) Gamesalad!

Comments

  • DreamStudiosDreamStudios Posts: 148Removed
    Is it free if you want to distribute it to the Appstore?
    Isn't it $100 to GS to publish it?
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    No, it's $99 to Apple for a developers license.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • HoneyTribeStudiosHoneyTribeStudios Posts: 1,792Member
    The guys who started GS probably took some risks and put a lot of time into it as well. I'm only assuming that as I don't know them personally. But they recently raised $6 in funding. Im sure they have a mid-long term strategy to becoming profitable.

    ---
    www.HoneyTribeStudios.com
    Get Honey Tribe on iTunes
    "...a touch above the rest in the endless running genre": 148apps.com
    Say hi on Twitter
    Like us on Facebook

    Give me a buzz if you need some original music in your games.

  • quantumsheepquantumsheep Posts: 8,188Member
    HoneyTribeStudios said:
    But they recently raised $6 in funding. Im sure they have a mid-long term strategy to becoming profitable.

    Wow. Investors are really playing it safe these days...

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • LumpAppsLumpApps Posts: 2,869Member
    LOL!
  • DigiChainDigiChain Posts: 1,216Member, PRO
    Haha - yeah, $6!... We know what you mean't there HoneyTribe.
  • HoneyTribeStudiosHoneyTribeStudios Posts: 1,792Member
    quantumsheep said:
    Wow. Investors are really playing it safe these days...

    QS :D

    Haha, just noticed the lack of million in my comment

    For the (I think 3?) guys that started GS - they must have felt pretty good when they secured that $6,000,000. Was I clear enough that time? ;)

    ---
    www.HoneyTribeStudios.com
    Get Honey Tribe on iTunes
    "...a touch above the rest in the endless running genre": 148apps.com
    Say hi on Twitter
    Like us on Facebook

    Give me a buzz if you need some original music in your games.

  • DreamStudiosDreamStudios Posts: 148Removed
    So we don't have to pay GS if we want to distribute our game on the Appstore?
    How do we convert our GS document to a HTML document to post on webpages?
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    No, GameSalad takes no money from you to publish to the app store.

    You can't post on other webpages just yet, only to the GS Arcade. You can make a Facebook page from that, though. And that is all done through the GameSalad Creator when you choose "Publish"

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • DreamStudiosDreamStudios Posts: 148Removed
    Thank you :)
This discussion has been closed.