Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

copying a scene- lost rules links in both old & new scene problem..?

old_kipperold_kipper Posts: 1,420Member
edited November -1 in Tech Support
Just wondering... After creating a complex scene with actors linked to an internal scene attribute score system, and lots of cross links between actors within the scene and no links to game attributes I had a rather nice set up going. So as a basis for a new level I copied the scene and most of the internal links in both the old and new scene broke. I do have a version of the old scene in a saved doc but am failing to be able to copy it to make up levels. Anyone with a similar problem or know it such a thing, and/or a work around?

cheers... a slightly miserable kipper.


  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Hmm Thats Quite Odd. It should not remove anything since its on the scene level. Gonna go ahead and move this over to TechSupport as well as i'd recommend sending a bug report through or to [email protected] You can also include your project as an attachment to the email address.

    Just real quick to double check you are copying the scene to the same project right and not a new one?

    It's not my fault I never learned to take responsibility for anything. ;)

  • old_kipperold_kipper Posts: 1,420Member
    Thanks Aaron. I may well do that but I have a bit of a rush on so will try merging files first to see if that works with copies of the scene in two files.. And yes it was the same project.

    I was already having to work around off scene instances (there needed to be off scene as they moved in to scene) as they don't recognise there position if born there and loose the plot... Because of what I am doing I was grouping actor instances based on initial position in scene and having them work as teams through attributes in scene attributes. It was working very nicely until...

    cheers kipper
This discussion has been closed.