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Help! New to gamesalad!

ming990ming990 Posts: 4Member
edited November -1 in Working with GS (Mac)
Hi guys!
I'm totally new to gamesalad! Yesterday I bought my first iMac and today I was trying to create a first game with gamesalad, following a video on youtube, from gendaigames.
The video is this , and i don't understand a passage.
At a certain point, he creates a new attribute, calling it platform_attribute, but i don't understand why he puts 160 for the value and why is this necessary for moving the platform with the touch!
Can someone explain better, please? Thanks!!


  • YodapolloYodapollo Posts: 447Inactive

    First off - Welcome to GameSalad!

    To answer your question int he video, it appears that he is using the "slider_attribute" to set a "default" position for the touch area. The X coordinate position of the platform is controlled by the the value within the "slider_attribute" field. When the game starts, there is no one touching it, so where should the platform begin? This sets the value at a default of 160, which would place it in the middle of the X-axis, since the portrait dimensions of an iPhone has a measurement of 320.

    I hope this answers your questions and don't hesitate to ask any questions you may have. Thanks and welcome aboard!

  • HoneyTribeStudiosHoneyTribeStudios Posts: 1,792Member
    Hi ming990

    That was the tutorial I used to start learning GS too! It's a good one. It felt really exciting at the time, to think I could make my own games. Actually I think I started reading through the tutorials and forums before I got a mac. That old GS trailer/advert seemed so cool to me:

    A GS user called Tshirtbooth also made some good tutorials here:

    Once you understand how GS works you'll be able to bring ideas to life pretty quick.


    "...the resulting sonic effect is almost mesmerising." Pocket Gamer
    Sound design and music service available:

    Give me a buzz if you need some original music in your games.

  • ming990ming990 Posts: 4Member
    Thanks for the welcome! And thanks for the explaining! :D Now I understand why he puts 160 as a value!! But I haven't understood why he uses this attribute with the constrain attribute in the platform and in the slider area?
    Thanks for the explaining!

    Yeah it's a good video!! I'll have a look to the other GS user canal!! Seems to be great! Thanks to you too! ;)

    And sorry to everybody for my english, but I'm italian :D
  • calvin9403calvin9403 Posts: 3,190Member
    hey ming welcome here

    I love the videos in gs cookbook and in gendisgames they are awesome

    check out too, it is made by TB again

  • ming990ming990 Posts: 4Member
    Thanks CAlvin, i'll surely check out ;)
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    Welcome ming!

    He uses the constraint so the paddle doesn't go up or down, it remains restrained to that Y axis.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • Mack_DundeeMack_Dundee Posts: 31Member
    Hey ming,

    I think a really simple and easy to understand tutorial is the Pachinko tutorial. It's quick and really lays a lot of the foundation of the basics of how Gamesalad works. The finished tutorial is also available as a template option when you open Gamesalad and press the "New" tab.

    You can check it out here:

    I hope it helps.
  • ming990ming990 Posts: 4Member

    Yep! Now I understand!! Thanks anyway! ;)


    Thanks for the video! It seems to be really easy! I guess I'll try it later!
This discussion has been closed.