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Testflight SDK

youngster9youngster9 Posts: 326Member
edited November -1 in Non-GS Game News
Hey guys a dumb quesition. But I have no idea how to work the testflight SDK. I haven't really looked into it much but I am too busy to read the readme file. So unless someone is going to answer this question i will have some reading to do over the weekend.

Mainly I want to know how to implement it into one of you apps when you publish it to



  • BlackbirdStudiosBlackbirdStudios Posts: 493Member
    I'm not sure if we can with GS, I haven't read the read me either. But I just got the email.
  • JohnPapiomitisJohnPapiomitis Posts: 6,256Member
    After your ad hoc is published by GS, take that file and put it in a new folder called 'Payload' (case sensitive).

    Compress the folder then upload to testflight using 'add build'

    Then choose who you want to send the game to from the list who have accepted your testflight invitations or signed up via the link that test flight give you.
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    I was actually just getting ready to make a suggestion post for GameSalad to add this, It might be tough to add everything but even just the tracking would be handy and prob easy to add.

    It's not my fault I never learned to take responsibility for anything. ;)

  • SingleSparqSingleSparq Posts: 1,339Member
    Funny I was just trying this out today, would be nice to have the extras.

    Member since November 2009 :D
    Twitter: @SingleSparq Web:

This discussion has been closed.