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GameSalad 0.9.85: Android Publishing

YodapolloYodapollo Posts: 447Inactive
Over this past year, we've made strides to bring GameSalad games to more platforms. This past summer, we debuted our first non-Apple publishing target, with our HTML5-powered GameSalad Arcade. Today, GameSalad is pleased to announce its newest platform target and Professional feature: Android publishing, available today in GameSalad 0.9.85 Beta.

The Android market is far more varied and complex than the world of iOS publishing, with a multitude of Android app stores and almost innumerable devices with varied resolutions and device specifications. To accommodate this expansive market, our engineers have crafted our Android publishing system to support all the major markets, including Google, and Amazon, as well as all the latest and greatest Android devices like the Nook Color, the Samsung Galaxy Tab, and the soon to launch Amazon Kindle Fire.

As mentioned earlier, Android publishing is being introduced as a Professional feature. Setting up the development environment, and managing multiple forms of app packages, both signed and unsigned, as well as the multitude of app stores make for a very complex and sometimes overwhelming market. We believe Professional GameSalad members have an incredible opportunity to establish themselves on the Android marketplace, and will be a perfect group to break ground for the GameSalad community.

Also, like we said before, the Android world is very big place. To help orient yourself, we'll be providing a primer to Android App Stores and Android Devices. This will help provide you with all the need to knows in terms of testing games on comparable devices, and understanding the various package requirements that can vary from marketplace to marketplace.

That being said, Android publishing isn't the only thing new in Creator 0.9.85. We've also made modifications for improving compatibility with iOS 5. Also, we've implemented some expanded functionality in the OpenURL behavior, now allowing users to select between our in-app browser and mobile Safari. The behavior will now also automatically detect iOS App Store or email links and open the proper application (App Store or Email) rather than utilizing a browser first.

This is just the beginning and we've got a lot more coming very soon, including the second half of our performance / loading improvements, tables support, Game Center achievements, and in-app purchase.

Thank you to everyone in the GameSalad community for the incredible games you've been producing over the last two years and we can't wait to see what you bring to the Android marketplace.

Where to go now:
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Comments

  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    Downloading now...

    It's exciting times to be a GS developer! There's a lot of exciting things on the horizon!

    Ace
  • Cee3pee0Cee3pee0 Posts: 194Member, PRO
    WOOOT! Awesome! Thanks Yoda and GS team!
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    I have just downloaded it and been playing around with the publishing. There is only one option for Android, so am I right in thinking that it scales everything accordingly on each device? If so, we can't be too far away from Universal Builds which is exciting news!

    Ace
  • uptimistikuptimistik Trinidad and TobagoPosts: 3,597Member, Sous Chef, PRO
    Now THIS has melted my face.... ;)

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • YodapolloYodapollo Posts: 447Inactive
    @mynameisace

    The Android specific format is for Kindle Fire / Nook Color and other 1024 x 600 devices. For standard devices with 3:2 format (480x320 or 960x640), use iPhone format and select Android from the publishing options.

    The same also goes for traditional 4:3 formats (1024 x 768), where you would use the iPad format and the select Android as the publishing target.

    --Yodapollo
  • uptimistikuptimistik Trinidad and TobagoPosts: 3,597Member, Sous Chef, PRO
    What version(s) errr flavors of Android will this work with?

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    Very exciting times... be great to get on the Amazon store for when the Fire starts to take off..

    I think I'll still be an apple boy first, but maybe any new games from now on could make their way to both markets.

    Cheers for the update...
  • LumpAppsLumpApps Posts: 2,863Member
    Whooo! Awesome.
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    Awesome work guys ... i see i have a load of stuff i need to start getting involved in with regards to learning how the whole android place works.

    Is there any news on the stuttering camera that has suddenly been introduced?
  • AHBGamesAHBGames Posts: 44Member, PRO
    GS! Congratulations!!
  • ChobbifaceChobbiface Posts: 491PRO
    Wow now this is exciting news! Well done GS, I'll be signing up to pro soon when my game is nearly done, but dammit I got to install the viewer again lol.
  • YamasotoYamasoto Posts: 75Member, PRO
    When I will arrive at home, I try it!

    But, I have some asks... On this new version, 0.9.85, bugs of 0.9.82 have been fixed?
    Because I have very performance problems with the last version, and I hope taht new version are fixed...

    Thanks.
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    beefy_clyro said:
    Is there any news on the stuttering camera that has suddenly been introduced?

    I can confirm it's still there. Well, it is for me at least. I'm glad this release came out now, because I've been waiting to see if this release would fix that issue, and now I know.

    I can't use the 1/3 of the screen positioning for my actor, so I will have to settle with it being in the center of the screen. I've been preparing for this to be the reality of my situation, and I'm glad the new release is here, so I can just forget it, and move past that.

    Exciting times now with Android publishing. A very good reason to go Pro if you already haven't done so. Things just keep getting better and better with GameSalad.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • MarkOnTheIronMarkOnTheIron Posts: 1,447Member
    Thanks for fixing the openUrl behavior.
  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    @All -

    Let's keep this thread on topic - questions about Android publishing are the focus here. Please relegate release questions regarding upcoming features/optimizations elsewhere. Thank you!

    Why do you keep using that word? I do not think it means what you think it means.

  • uptimistikuptimistik Trinidad and TobagoPosts: 3,597Member, Sous Chef, PRO
    SaladStraightShooter said:
    @All -

    Let's keep this thread on topic - questions about Android publishing are the focus here. Please relegate release questions regarding upcoming features/optimizations elsewhere. Thank you!

    Thanks! So ...
    uptimistik said:
    What version(s) errr flavors of Android will this work with?

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • MarkOnTheIronMarkOnTheIron Posts: 1,447Member
    Yodapollo said:
    The Android world is very big place. To help orient yourself, we'll be providing a primer to Android App Stores and Android Devices. This will help provide you with all the need to knows in terms of testing games on comparable devices, and understanding the various package requirements that can vary from marketplace to marketplace.

    That will be really useful. Given the multitude of Android devices I've always been too scared to take a closer look at them and at their relative Marketplaces.
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    SaladStraightShooter said:
    @All -

    Let's keep this thread on topic - questions about Android publishing are the focus here. Please relegate release questions regarding upcoming features/optimizations elsewhere. Thank you!

    I understand about upcoming features etc but isn't this the best place for current stuff?

    If no, where do you want it? Is this not a thread about a new release which isn't only Android publishing but also about some fixes? it would seem silly of me to open a new thread to ask if theres any news on the camera stuttering that you were having QA looking into it.
  • clikeclike Posts: 139Member, PRO
    Great news!!
  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    No, Beefy - this is the Android release announcement thread. As such, granting the amount of traffic that will see this particular post, it's best to keep it specific to Android questions, etc.

    In regards to a specific question, such as the camera stuttering, if it was not addressed in these release notes than the previous message you received regarding the issue still applies. Apologies for the misunderstanding.

    I've opened a new thread in Tech support for further 0.9.85 discussion not pertaining to Android. Other inquiries/questions/etc. can be posted there. :) (See below for the link)

    http://gamesalad.com/forums/topic.php?id=34555

    Why do you keep using that word? I do not think it means what you think it means.

  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    @All -

    Another important point to note for those of you eager to dive into the new world of GameSalad Android Publishing:

    There are obviously clear differences between iOS and Android. This amounts to some differences in how attributes work or how variables can be properly applied. Please keep in mind that often you will still need to do some tweaks any time you move from one OS to another. These are not necessarily bugs; rather they are simply a difference that must be taken into account between the two operating systems.

    Why do you keep using that word? I do not think it means what you think it means.

  • laytolayto Posts: 41Member
    Hi

    how to install android viewer?

    thanks
  • ChunkypixelsChunkypixels Posts: 1,113Member
    @SaladStraightShooter

    So are these potential differences in how attributes or bits of GameSalad work differently between iOS and Android known, documented and available for the users to read... or is it going to be a case of trial and error, and working it out for ourselves?

    I'd like to think they'd already be known and documented... but Im guessing it'll more likely be for the community to work out?
  • POMPOM Posts: 2,602Member
    Downloading now ;)
    @SSS , Any chance for a link to the full release notes ?

    Roy.
  • jonmulcahyjonmulcahy Posts: 10,376Member, Sous Chef, PRO
    Awesome, and fantastic it is pro only, this just gave pro memberships value a big shot in the arm.
  • old_kipperold_kipper Posts: 1,420Member
    Great news on Android as I have something aimed at Kindle Fire/ipad, but today I discovered that B&N are only allowing US residents to publish in their Nook market place. Might have to find a 'publisher' over the water.
  • marcosxraymarcosxray Posts: 28Member, PRO
    Testing a iPhone project in a Samsung Galaxy S II and works (almost) perfectly!
  • BreckenBrecken Posts: 143Member
    Does android also have retina display?
  • RUPASRUPAS Posts: 823Member
    how I can generate the keystore? There android simulator for mac?
  • floydianspiralfloydianspiral Posts: 308Member, PRO
    First post, hehe

    Just throwing out some info one of my friends who has published on android thought I'd like to share:

    FAQ:
    http://developer.android.com/guide/publishing/publishing.html

    Registering:
    https://accounts.google.com/ServiceLogin?service=androiddeveloper&passive=true&nui=1&continue=https://market.android.com/publish&followup=https://market.android.com/publish

    That's it for now, looks like it's easiest to sign in with a gmail account, pay $25 and then you're ready...who's excited for android for Xmas?
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This discussion has been closed.