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EA did it again - Thx you for destroying christmas to indie developers

CodeCodeCodeCode Posts: 200Member
edited December 2011 in Non-GS Game News
Be Prepared for a Top 25 full of EA games.
If u have something big i would recommend to wait till christmas is over.

In my case i wont buy any EA games anymore.


  • MotherHooseMotherHoose Posts: 2,456Member
    since EA is giving most of them away for Free … don't think you will have to buy them @Prodigio ;)

    but, agree it is scary … we just have to do better and different than the big guys.

  • UtopianGamesUtopianGames Posts: 5,687Member
    Yeah we made that mistake last year when we released Running Wild (now a full game for sale over at DBA) 3 months hard work and a bad release date lead to disappointing sales.

    Best to wait till after xmas for sure.


    GS Templates & Tools + Xmas Bundles
  • DigiChainDigiChain Posts: 1,216Member, PRO

    Does anyone know when these sales tend to run until?
    I wonder how soon in January would be a good release date?
  • ozboybrianozboybrian Posts: 2,102PRO
    It always worries me when people release awesome games for free :(
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,914Member
    edited December 2011
    hey this is a business, get used to it. If you can't swim with the big boys then get out of the pool. You win by working harder and having better idea's and talent period. Nobody hands you anything in life, you have to go out and earn it. I've had several successful businesses and it's very hard work and involves educating yourself in your craft as well as business. Throughout my life I've acquired two degrees, one in communications and one in leadership and management, all while working a full time job. This is what it takes. I think there are many talented developers here on GS but that alone will not break you out. One needs good business sense and PR skills, so stop complaining and step up your game.
  • JamieOneilJamieOneil Posts: 877Member
    I agree.
    It is not a good idea to release at Christmas as that is when everyone uploads.

    People that already have 'well known' apps such as cover orange, doodle jump or angry birds, christmas is just a great time for them, they can release a christmas version.
    But if you are bringing out a brand new app, i agree, its a bad idea.
  • 8BitAvrin8BitAvrin Posts: 361Member, PRO
    Agree with MotherHoose, as Indie Devs we have to continue to take chances and be different because we can afford to and the big guys usually can't.

    Also yeap ozboy, it is a bit worrisome when really great games are free or even .99 cents really because the market sets an expectation, but the only thing we can do is use it for motivation. For example, Jetpack Joyride went free the other day as a promo, I finally downloaded it(big backlog), and I honestly think that's one of the best game released this year on iOS that I've played.

    Well said dsouza41, a bit hardcore but its true. I also went to college and got a degree while working full time so I can understand that also.

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  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,914Member
    edited December 2011
    Thanx Future, hey it may be hard core but trust me nobody out there is going to treat you with kid gloves... trust me I've been in some very big business deals it a dog eat dog situation and good advice is sometimes hard but if you listen you'll be better for it and ready to face the real **** of the world.
  • MotherHooseMotherHoose Posts: 2,456Member
    Interesting to remember that Steve Jobs wanted all apps/songs to cost 99¢ … it was the developers/music industry who wanted more money!

    I think we will see Steve having his way! Nobody minds spending a buck!

    IMO the more games sold; the more games will sell … play one and you will want to play another.

This discussion has been closed.