Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Are my sales going to go up?

FloridaGamesFloridaGames Posts: 328Member
2 days ago I published my first game: "Alien Invasions" - and sales aren't so great (7sales-day1, 2sales-day2). After doing so reading on the forums, I found out publishing before the holidays was a bad idea, due to the large app companies dropping their prices, Ea Games for example.
So is my release date what caused low sales, and they should increase after new years. Or does my app just suck, and I will be lucky to get 1-2sales a day?


  • EbreezeEbreeze Posts: 481Member, PRO
    My first day released I sold 1 app.....then iTunes featured it...the app store is like the stock market
  • FloridaGamesFloridaGames Posts: 328Member
    Are referring to your motorbike thingy app? Because that app definately deserved more than 1 download,and I believe you published that app at about the same time as I did, which takes me back to my theory, december=bad sales.
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    Yes, this is a bad time to release a game, but regardless, the norm is, your best sales will be the first week after release, and then it dies a quick painful death. Unless it's good enough that Apple picks it up and showcases it under New and Noteworthy. Even with a little PR on Touch Arcade, or PRMac, it won't help much. My very first game got picked up for a couple days on New and Noteworthy, and it has been my best selling game out of all 3. My latest game is my best game as far as playability and function, but it has done the worst. You just never know.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • FloridaGamesFloridaGames Posts: 328Member
    Congratz on getting featured btw :)
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Well without looking at your game. I am gonna say this as unbiased as possible. Its very possible its one the other or both. But… You can play the release date card and use that as your excuse. Or… You can decide it was not up to par on your own and then use that as a drive to make your next one better. I personally would rather it be my fault than say its someone else's no matter what the reason.

    Now as far as sales increasing. Anything is possible. Angry Birds flopped and took 3-6 months to become popular. so. it may very well mean you have months of pushing your app down everyones throat until it catches on. or you can give up and move on. It tough no matter how you look at it. and we have all been there.

    I will say its tough to revive anything if you cannot get some press. if you cannot get some press its possible again both of the reasons you mention above. The app store takes a bit of good luck mixed in with the right mix of quality game.

    Sorry I know its not the answer you want to hear and prob helps you answer your questions little to non . but thats the facts of the app store. its a tough place. If you have pro I would suggest trying to get something going for nook and kindle theres always a chance that it can pick up there and give you some exposure for the app store.


    It's not my fault I never learned to take responsibility for anything. ;)

  • FloridaGamesFloridaGames Posts: 328Member
    @tenrdrmer This WAS the answer I wanted to hear, an honest one. It's better I know my app is dud than being told otherwise, and getting disappointed ever day I check my sales. I am not giving up though, "I may have lost the battle, but not the war". I am now working on a tower defense game, which I am not publishing until I can honestly say, there's nothing more I can do to make it any better. And if thats a dud too, oh well im having fun, which is why I'll keep making games.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    @floridagames you can alway improve your existing game and update it. Being successful in any venture as well as in life is hard! It takes hard work and educating yourself. I would recommend to many of the GS developers to spend some effort studying gorilla marketing.
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    *Guerilla - lol

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    @mynameisace, Is this a spelling bee? I apologize for my spelling but I suffer from dyslexia. If it makes you feel like a man to slam someone with a disability, more power to you and your low self esteem.
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    Yes... It makes me feel like a man to slam people with dyslexia (which, ironically is a difficult word to spell).

    Gorilla just made me laugh. It was done in jest but if you want to take it like a crazy person... Go wild.

  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    Sorry if I offended you though.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    Yeah maybe I'm a bit sensitive about it as it's been a life long battle to overcome the stigma especially on written forums. Yes it is a tough word to spell but thanks to spell check for that. It was actually my spell check that spit out gorilla..go figure. Apology accepted
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    I just pictured a gorilla tweeting about a new product :)

  • DigiChainDigiChain Posts: 1,216Member, PRO
    Jees... that was awkward...
This discussion has been closed.