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Clone wars, fighting the copy cat developers

SingleSparqSingleSparq Posts: 1,339Member
edited December 2011 in Miscellaneous
Interesting article on something were all concerned about. (via my shameless Twitter :)
Clone Wars: is plagiarism killing creativity in the games industry?
or direct http://t.co/PO0lnU6R

Member since November 2009 :D
Twitter: @SingleSparq Web: www.singlesparq.com

Comments

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Thanks man thats a good read!!!

    It's not my fault I never learned to take responsibility for anything. ;)

  • muveemuttmuveemutt Posts: 83Member
    That was def a good read!
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    It was shameless, but you got another Twitter follower in me :)

    Ace
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    Very good read...
    But how can the gs software fight the "copycat developers" i.e (reverse engineering) How can we stop it?
  • ultimaultima Posts: 1,207Member, PRO
    edited December 2011
    if you can't fight them, join them =).. j/k. but not really. whoever reverse engineer your stuff, take them out legally, whoever clones your feature, clone them back.. whoever that doesn't clone you, and is doing better than you are.. clone them too(er i mean learn from)... it's the cycle of life...
  • mynameisacemynameisace Hull, UKPosts: 2,484Member
    @ultima - If you can't fight them, join them - lol

    Ace
  • RPRP Posts: 1,990Member
    I feel pretty strongly against piracy and copy/assets paste catz.

    Regardless if the creator's intention is an homage to the original (character or game), the fact that they did not research the legalities and the do and don'ts beforehand, is just as bad as blatant disregard. This is the real world of legal woes. If you want to build a reputation why would you build it on a foundation of deceit OR ignorance?

  • ozboybrianozboybrian Posts: 2,102PRO
    Can't believe people can't get their own ideas... But then there's games I've wanted to make my own version of to.
  • PixelgunPixelgun Posts: 111Member
    Gamasutra has an article, What the Copycat Saw: Creative Theft in Mobile and Social Games, concerning this topic.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,906Member
    All I say is talent isn't a one hit wonder by the time they copy you, you should already be onto you next big creative leap. This is the MO of guys like Disney and Jobs, two of the most copied men of all times.
  • ultimaultima Posts: 1,207Member, PRO
    yes, agreed, leader will always head, and cloner will always clone... (follow..)
  • zombieaddictzombieaddict Posts: 213Member
    i think the people that clone games are in for the profit rather than the actual thing that most of here like doing, GAME DESIGN. i have so many ideas i want to make into games but of course ill just have to get through those slowly over time. no way would i want to make someone elses idea before my own.

    not much you can do though really. originality doesnt come by often. safe bet is if you come up with a good idea for a game, try your best and do everything in your power to make it as good as possible before you release it. that way any clones that come along will have a harder time trying to compete with the original.
This discussion has been closed.