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Hello from a new creator.

Ladylyn1Ladylyn1 Posts: 3Member
edited December 2011 in Introductions
I'm new to GameSalad but I've been a busy games creator on LittleBigPlanet for the last 3 years so I'm hoping to put some of my creating skills to the test. Looking forward to meeting the people on here and sharing hints and tips.


  • MotherHooseMotherHoose Posts: 2,456Member
    edited December 2011
    Enjoy GameSalad!

    create a GS bookmark Folder in your webBrowser visit these pages/sites and add their links to it:

    the Cookbook … do some progress through Getting Started
    the Original start to finish videos thanx for reminder @dsouza41!
    and of course this Forum (All Discussions)

    the Cookbook site has included some videos More here!
    you can pause and leave the videos open while you try out things in GS Creator.

    play and play to you grasp the goodies!

  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Welcome too, Ladylyn1! Look forward to your games made with GS.

    A games creator on LittleBigplanet? Wow, that's what I call credentials!! :-)


    ""You are in a maze of twisty passages, all alike." - Zork        temp domain

  • jckmcgrawjckmcgraw Posts: 647Member
    Welcome aboard... Even though I'm new too :)
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    I hope you enjoy our little community here, before getting started i would suggest going to the cookbook ^(On the tab bar) and following the tutorials and FAQ's Also i would recommend watching these videos:
    And after you've looked at all those videos and studied everything carefully you'll be as good as everyone here at GS. If you ever need a quick help just give me a shout at [email protected]
    Yours Sincerely,
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    Welcome, come on in, the waters lovely :)

    Look forward to seeing what you come up with.
  • Ladylyn1Ladylyn1 Posts: 3Member
    Thanks guys for the welcome. I've been looking through how the logic works on the example games and everything seems quite intuitive. I do have a couple of questions though:

    1) Do many people buy the Pro GameSalad version? Seems like a lot of money to fork out for what you actually get.
    2) Do most people use Inkscape to create their art work?
    3) Can frame rate drop on complex levels?
    4) What price do most people sell their games for?
    5) What tends to be the most popular game type? I'm interested in creating a puzzle level but hoping a few people will download it too!

    Thanks for the help, I'm just brainstorming some ideas now to get started on :)
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    edited December 2011
    Hi again Ladylyn1

    1) No idea what percentage of GS users buy the Pro licence. There are advantages over the free version like IAP for instance amongst other benefits, + some people think it's worth it just to be able to remove the GameSalad splash screen (I personally have no worries about it)

    2) My guess is the majority of GSC users use Photoshop and Illustrator (though I could be wrong...)

    3) Yes! Too many timers/spawnings, animation frames, etc; all affect frame rate. It's all down to optimising levels as best as possible.

    4) 99c to $2.99? (Approx. 65p to £2) (An educated guess)

    5) I think all game genres have their fans, puzzle-type games included; some types of games are "flavour of the month" though so it's difficult to say...

    Hope that helps. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain

  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    1) Before you buy it you need to at least know how to use the software...... i wouldn't suggest buying it straight away
    2)Nope, Illustrator is the industry standard.... but if you can't afford it pixelmator and inkscape will do the job
    3)yes it can
    4).99 (Dollar Cents)
    5) Hard to say.... puzzle/platformer/shooter
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    I thought we didn't have In app yet "IAP" ??
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    @LeonardDeveloper "I thought we didn't have In app yet "IAP" ??"

    Whoops! So right, but when we do, it's bound to be for Pro only..... phew, got out of that one.... ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain

  • beefy_clyrobeefy_clyro Posts: 5,390Member
    1. Im Pro, if you want to build your own brand then you need your splash screen and thats the price i pay. It does seem expensive for what you get but we get url forwarding, custom splash, iAds and Android publishing over the free model. It isn't cheap and needs more value for money but $500 doesn't break my bank a year and hopefully helps out this great product to continue to grow.
    2. Photoshop and illustrator are the industry standard but there are many great cheaper or free alternatives .... or, you pay an artist to do the art for you. Depends on how good you are yourself and how good you want your games to look.
    3. Very much so. Its a tradeoff for not building directly from Xcode and managing stuff yourself. Things that typically hurt performance is lots of timers, spawners, constrains and particles. Of course though, there are plenty of optimisation techniques.
    4. $0.99
    5. Puzzle games are good and consumers like it as they generally get lots of levels for the little money they pay out. GameSalad is very suited for puzzle games as well and has seen some big successes in this category. Bumps, Zombie Drop, Red Balls of Goo.

    All in all, you will be limited to what you can do but as long as you know this and work within it you'll be fine :D
  • Ladylyn1Ladylyn1 Posts: 3Member
    Thank you for the help! Much appreciated :D

    I'll look into other design packages and see what I can do with them.
  • Ladylyn1Ladylyn1 Posts: 3Member
    Couple more questions! Hehe sorry, I know I should probably shouldn't post all my queries here but there's quite a lot to learn on this software!

    1) Firstly, how strict is copywrite? What if I publish an app with a title that is the same as a movie or a game or a previously published app?
    2) I'm currently testing some movement logic (on a block) using my keyboard keys. If I want to build a touch screen game for an iPod I need to use the 'touch' feature instead of 'key' feature right?
    3) Are most of the music and sound clips custom made? Can i-tunes songs be used?

    Thanks again for all the help!
  • muveemuttmuveemutt Posts: 83Member
    edited December 2011
    OMG! Love doing levels on LBP!!!! That is what made me want to do this too! Welcome! I am great on LBP but I'm not so good at this, so I may not be of any help, but if you ever need anything and can't find anyone, let me know and I will try my hardest :-) can't promise much tho. @muveemutt
  • LeonardDeveloperLeonardDeveloper Posts: 4,630Member
    "@LeonardDeveloper "I thought we didn't have In app yet "IAP" ??"

    Whoops! So right, but when we do, it's bound to be for Pro only..... phew, got out of that one.... ;-)"
    Ya, your mishap doesn't have to do with the fact that you as a sous chef have a pre release of a version with in app.... Damn I'm not pro... relay hope they let frees do iAD so that we can get enough money for pro!!!!!!!!
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