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Introducing MegaRunner

RacetotheMoonRacetotheMoon Posts: 323Member
edited January 2012 in Announce Your Game!
I've been working on an update to one of my older games (An Impossible Game) for quite some time. I was just about finished everything, but didn't want to release it until GameSalad had implemented IAP. I also didn't want to waste time sitting around. So about two weeks ago I decided to make something quick, simple, and (hopefully) fun.

So with that, MegaRunner was born. I haven't yet recorded a video or trailer, so I'll just embed the game here in the thread.

As a challenge, I wanted to see if I could make the game all in one scene. Not including the Pause functionality and an 'Extras' menu, I'm pleased to say I was successful. To accomplish this I used a bunch of interpolations for the menu assets, and moved the camera around when needed. It all came together very well. You might think so too.



Press N to Roll
Press M to Jump

The game is currently available in the App Store (iPhone), Android Market, and Amazon.
The B&N Nook and iPad versions should be hitting some time in the next couple days.

Here are some pics from the iPhone version, I scaled the retina screens (960x640) down to (480x320) so they'd be more messageboard friendly.

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While I'm posting, I want to take a quick moment to say thanks to the community for all the help you provide. A lot of what I've learned about using the tool has come from scouring all the posts and tutorials. It's a tremendous help.

All the best,

Comments

  • MotherHooseMotherHoose Posts: 2,456Member
    Nice of you to put this here for me to play with! @RacetotheMoon

    don't get very far … but love how the dude responds so well to commands!

    @};- MH
  • GLGAMESGLGAMES SingaporePosts: 988Member
    it'd definitely fun, i love the simplicity and paper art.
    I think your stickman is one of the best animated character :P the smooth transition!!
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    Looks to be done well but can't tell as i can't even get 100 for distance (playing on trackpad). Could you not put in the controls that down grow also rolls and up jumps? Would make desktop playing soo much easier.
  • UtopianGamesUtopianGames Posts: 5,687Member
    548 on easy 1, you can hold N to roll and also double jump making it easier.

    Nice Work!

    Darren.

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  • RacetotheMoonRacetotheMoon Posts: 323Member
    edited January 2012
    Thanks for the comments guys! I'm planning on putting a bit more into it next week (eg. the stickman blowing up, and some IAP). I'll keep this thread updated with the progress.

    @beefy_clyro That's a fantastic idea. :) I'll update it now.

    Edit:
    The following controls have been added to the HTML5 version.

    Press Up to Jump
    Press Down to Roll

This discussion has been closed.