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I'm new here (hi)

stefanChristoustefanChristou Posts: 4Member
edited February 2012 in Introductions
Hi everyone,

My name is Stefan and I'm a journalist (shock, horror!). I'll be using game salad to make interactive documentaries. Weird no?

Anyway as a person with the visuo-spacial coding skills of a newt (that means someone who can't read symbols well) I'm looking forward to programming without actually programming.

I'm also looking forward to getting to know you all over the coming months and years and if I have any dumb questions I'll be sure to google first, ask questions later.

If you want to see what I've been up to so far please have a look at stefanchristou.com.

I'm gearing up to using games as a documentary device, wish me luck!

S

Comments

  • osucowboy18osucowboy18 Posts: 1,307Member
    Welcome to GameSalad Stefan! Interesting approach to using this amazing software, but GS can be used for much more than games. Best of luck to you on your endeavors!

    - Alex
  • beefy_clyrobeefy_clyro Posts: 5,390Member
    Welcome S ... Good Luck
  • KillerPenguinStudiosKillerPenguinStudios Posts: 1,291Member
    Welcome to GS @stefanChristou
    Good luck with everything and the community here is great! If you have any questions that you are having trouble finding answers to, don't be afraid to ask. We all help each other out here and understand that everyone has to start somewhere! Again WELCOME and ENJOY!!!

    killerpenguins
  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    Welcome!
  • SAZ_1SAZ_1 Posts: 397Member
    A big GS welcome to you mate! the guys up top are all lying, none of us here will help you with anything! muaahaaahaha! ...lol. just kidding :D its strange how when i started it was all alien but i feel i fit in really well here now( and thats with one working title :P)... great community we got here, hope you like it as much as i do :)
  • LaurenSaladLaurenSalad Posts: 650Inactive
    Welcome! Happy to have you as part of the GameSalad community!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    edited February 2012
    Greetings Stefan. You can checkout the Unoffical gamesalad guide it's an index of all know video tutorials about gamesald it's saves the searching. http://gleesongroupmedia.com/gsguide/gsguide.html
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Hi Stefan! I look forward to the games you make. :-)

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  • stefanChristoustefanChristou Posts: 4Member
    Hi guys. Thanks so much for your warm welcome. Just finished the tutorials on the cookbook, now it's time for some sleep before getting started (so rock n roll).

    S
  • Welcome to the best forum on the web !!

    :D
  • calvin9403calvin9403 Posts: 3,190Member
    welcome stefan

    getting more crowded here...
  • ozboybrianozboybrian Posts: 2,102PRO
    Welcome aboard! If you ever want a hand just add me on Skype: ozboybrian

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  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    @doguz that's for the catch...lol major brain dead on that one.
  • old_kipperold_kipper Posts: 1,420Member
    Hi Stephan and welcome. Making projects for the visuo-spacial newt so is possible within GS. If a visuo-spacial challenged Kipper can do it, a more evolved newt can! Generally the tool is simple and strong, and great for putting stuff together. There will be a few challenges in the way it handles media (looking forward to a time when we have video and we get a few more controls of sound and music) but within what we've got you can do a huge amount. Your web pages look great and its more than nice to see diversity in application of the tool. My feeling is that GS should be seen as so much more than a game maker. So good luck, you've done right by watching the vids, do use google to search the forum, but when you get stuck do ask (and if you put a title that reflects your question you will be given a medal). cheers Kipper (UK)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    @oldkipper I agree when we wanted to do our interactive children's book we almost passed on gamesalad because of the hyper focus on games in the materials, marketing, tutorials et... But once I played around with it I realized we could do most all of what we wanted with it. I too am hoping for video soon!
  • old_kipperold_kipper Posts: 1,420Member
    @fryingbaconstudios I've made a lot of demos in GS of book like and 'interactive' stuff for kids and shown them to publishers who currently are scared of the tools out there/here. All seem more than impressed by the results and I've even tried to get them to take up the tools, but as you say the promotion of games to the exclusion of other areas of the market might well be missing a trick, and doesn't show GS as a possible for many others. A few tweaks and I think GS would open itself to a much wider audience, and the general making of apps (and their use that is going to be much wider). But perhaps keeping it as it is might be great for us as it gives us an edge... (selfish moi!). Games of course are huge, but life over the next good number of years is going to be pervaded with apps of every description. A tool that is open to this will succeed big time. Let it be GS! Yip! Yip!
  • stefanChristoustefanChristou Posts: 4Member
    edited February 2012
    Thanks guys. @old_kipper totally, video will be welcome, supporting more compressed images in the final package would also be great.

    I'll be doing some experimenting today with the animate and interpolate function trying to get some video-like functionality going. PNGs are fantastic as far as quality vs size and processing power goes, but I'm worried much more about the amount of data that 24fps of PNGs is going to take up. Video soon please. (Look at me, 2nd day and I'm already asking for features.)

    As far as it looks GS is already a big rival in terms of functionality to Flash, and has some big advantages such as showing the amount of processing power being used on a given device. I'm very impressed by this software. And please don't ever sell to Adobe!
This discussion has been closed.