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Any ideas to improve sales?

ElsaftyElsafty Posts: 33Member
What I can do to improve sales?, I really Frustrating

Best Answer

  • patapplepatapple Posts: 873Member
    Accepted Answer
    Also I. I have the same problem. Do you created a trailer? Press realeses? Email to review sites? Post your game on other developer forum. It can helps you.

Answers

  • RPRP Posts: 1,990Member
    edited April 2012
    What type of app and what is your demographic?
  • ElsaftyElsafty Posts: 33Member
    @RP, game
  • ElsaftyElsafty Posts: 33Member
    @patapple, I'm beginner it's first app ,can you tell me how I can do that please
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Also I. I have the same problem. Do you created a trailer? Press realeses? Email to review sites? Post your game on other developer forum. It can helps you.
    All that stuff and make a Great Game. ( don't worry many of us are still working on our great game. I have not hit that nail on the head just yet. )

    It's not my fault I never learned to take responsibility for anything. ;)

  • RPRP Posts: 1,990Member
    edited April 2012
    @Elsafty that does not tell me much. :P What kind of game, for what audience? Do you have examples of what you have currently?, maybe we can give you suggestions. From your post suggests, I am assuming you have a game already on the Appstore.

    Videos and such are great and highly recommended as part of the strategy, but you cannot expect a new game just to carry itself upon just "being". Don't just depend on game sites to spread the word, there is too much new content for it to stay spotlighted or featured for long. Find a demographic that it also might be popular with and target them. If it good, the word of mouth will carry over. Say if you have a skateboard game, contact skating sites, offer promos for them to try it and ask them feature it on their site. Create a facebook page, twitter about it or on linkedin.com. Give your local press a copy. If you belong to any game sites that offer user blogs talk about your game there (if allowed). Then there is physical marketing, but that's gonna cost ya...

    On a side note. Seriously. The comment was "game"...and that warrants an awesome? To whomever is hitting the awesome on comments, save it for when something truly is awesome. I'm seeing this a lot lately. Let's not start stat padding the forums for crying out loud.
  • EbreezeEbreeze Posts: 481Member, PRO
    For my upcoming game in which has been a year long endeavor im going to market it as much as I can with 2 trailers
    1 for each month, 2-3 months prior to release....plus my wordpress site, YouTube , Facebook ect
    Contact and post in all game sites
    The best screen shots I can achieve
    My first apps all have an ad of the game too ...I've learned with my first releases
    Screen shots, title, and icon count big time
    If you don't push hard on the marketting no one will care...unless it's mind-blowing
  • LaurenSaladLaurenSalad Posts: 650Inactive
    If you guys didn't see this blog article- it is a really good chance to read up on some expert marketing tips from the CEO of SocialMedia.org and WordofMouth.org

    This guest post gives great insight into the world of word of mouth marketing. We share invaluable information for independent game designers looking to build a brand from the ground up. Obviously- this is incredibly relevant since for indie developers, SO much about marketing a game IS about word of mouth and creating a fan base for your products.

    You can read the guest post here: http://gamesalad.com/blog/word-of-mouth-marketing-what-it-is-why-you-need-it-and-how-to-get-started
  • butterbeanbutterbean Posts: 4,315Member, PRO
    Great link Lauren!

    I agree wholeheartedly, creating a fan-base for your products really is key.

    FB, T.A, or Twitter are the perfect avenues for that, get as many followers on both, and keep them up to date with pending or new releases.

    Another good avenue is marketing through a free application. If you have a very compelling game that may soar the charts as a freebie, add a link to your latest app- it should be a similar product and geared towards the same audience.



  • IcedBIcedB Posts: 384Member, PRO
    T.A? in the UK that is the territorial army and probably is a little niche for most game/app types :p

    seriously though, what is TA?

    Check out my other apps at and get in touch with me at : www.freshtouchmedia.com

  • JohnPapiomitisJohnPapiomitis Posts: 6,256Member
    edited April 2012
    @IcedB

    Touch Arcade
  • ElsaftyElsafty Posts: 33Member
    @IcedB & @JohnPapiomitis,thanks but I try with that without any improve sales.
  • theCodeMonsterstheCodeMonsters Posts: 359Member
    There really isn't a bad way to get more app sales. There is only the most effective. The best I've seen is app review sites and forums.
  • ElsaftyElsafty Posts: 33Member
    @Benjamin_m5,thanks I'll read it
  • ElsaftyElsafty Posts: 33Member
    @theCodeMonsters,thanks .can you tell me like what,please? I'm beginner and have hard time in search about this site in google and I found only touch arcade
  • EatingMyHatEatingMyHat Posts: 1,246Member
    edited April 2012
    @Elsafty I looked at your game on iTunes. I think you need to work more on the description and possibly the name, it is too simple and not interesting.

    Not sure why you start your description with "Game Description" and "Help us to destroy old satellite around the earth.By dish and laser gun." is not good enough to draw people to pay $0.99 game.

    I haven't played the game, but assuming that it is good and that you worked hard on it - you should work equally hard on the description, icon and name because this is how people will judge your game.

    I would suggest to fix the App Store representation, make the game free and start working on a new bigger project.

    Just my 2 cents, good luck.
    GR



    Follow Eating My Hat on Facebook, Twitter and our Blog
    Check out my templates in the GS Marketplace or at the store
  • ElsaftyElsafty Posts: 33Member
    @simo103, thanks a lot
  • ElsaftyElsafty Posts: 33Member
    @EatingMyHat,thanks for your device I like it and I'll do it.
  • ElsaftyElsafty Posts: 33Member
    But after promo codes used D:
  • EatingMyHatEatingMyHat Posts: 1,246Member
    @Elsfty you can change the Game description at any time without updating the app
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