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Why is gamesalad so slow for me?

ownage11ownage11 Posts: 39Member
edited April 2012 in Working with GS (Mac)
I literally can't work on it for 5 minutes before i get the spinning beach ball of death.
is there anything i can do to make it faster, is there like an update i can get or wat.

Best Answers

  • EbreezeEbreeze Posts: 481Member, PRO
    Accepted Answer
    The better your computer, the better it will run. The more actors in the scene , the slower it will run. The bigger the images , the slower it will run...check the cookbook man
  • JohnPapiomitisJohnPapiomitis Posts: 6,256Member
    Accepted Answer
    Also you already made a thread on this. And gamesalad is in beta still. Performance in the creator has vastly improved. You should have seen it years ago, you literally would get a minute in before it crashes and you lost your work. It has greatly improved and has been improving more with every release.
  • EbreezeEbreeze Posts: 481Member, PRO
    Accepted Answer
    I'm pretty sure a hundred attributes is alot , that's probably why it's slow
  • EatingMyHatEatingMyHat Posts: 1,246Member
    Accepted Answer
    @Ebreeze I don't think the attributes are the issues here. Not sure how to answer without knowing the spec of the Mac that @ownage11 is using.



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  • JohnPapiomitisJohnPapiomitis Posts: 6,256Member
    Accepted Answer
    Attribute count shouldnt effect creator performance. Ive had projects with hundreds of attributes.
  • crazyfishdevcrazyfishdev Posts: 283Member
    Accepted Answer
    No Worries :) we all need to learn at some point. If you want to see your specs just click the apple and then about this mac. That will tell you your processor and your Ram ( Memory).
  • tatiangtatiang Posts: 11,845Member, Sous Chef, PRO, Senior Sous-Chef
    Accepted Answer
    2 GB of RAM is pretty small as far as memory goes. Consider upgrading. I was using GameSalad with 4 GB of RAM and it was a bit sluggish and would crash quite often. I just upgraded to 12 GB and it's made a big difference.

    If you can't afford to upgrade your computer, make sure you're not running other software while using GameSalad. Try looking at Activity Monitor's System Memory tab and checking the amount of Free memory you have (see http://support.apple.com/kb/HT1342?viewlocale=en_US&locale=en_US). If it's pretty low (e.g. under 200 MB) with a GameSalad project file open, you'll have a hard time running certain software.

    It really isn't GameSalad per se that is the problem here. You'll probably have problems with other robust software (e.g. Photoshop, even Safari when visiting certain sites).

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Answers

  • ownage11ownage11 Posts: 39Member
    i only have like 10 actors, but i think I have about a hundred attributes that just manage locations and things like that, would this cause problems?
  • ownage11ownage11 Posts: 39Member
    if it does then im screwed, because i dont know how to program w out a bunch of att
  • ownage11ownage11 Posts: 39Member
    yea i really like the program, its awesome and w out it i wouldn't be a programmer because im a noob and don't understand code, and I am probs gonna be a pro guy at some point, I was just wondering if there was anything I could do to make it faster. Sorry im not hating im just unfamiliar w this and was wondering if i was doing anything wrong
  • ownage11ownage11 Posts: 39Member
    yea i really like the program, its awesome and w out it i wouldn't be a programmer because im a noob and don't understand code, and I am probs gonna be a pro guy at some point, I was just wondering if there was anything I could do to make it faster. Sorry im not hating im just unfamiliar w this and was wondering if i was doing anything wrong
  • ownage11ownage11 Posts: 39Member
    yea im using a 10.6.8 macbook.
    its not the pro version so it might suk
    I have an imac tho maybe ill use that instead
  • crazyfishdevcrazyfishdev Posts: 283Member
    Why on earth do you need 100 attributes? for a simple game? You might want to wait for tables at that rate... Also, could you share your machines specs like ram and stuff. We might be able to make some suggestions to get you up and running faster...Its not the program because with my MacBook Pro it runs fine... That said... I have it a nice one...i7 and 6gb ram atm. I usually run 8gb but one of my cards failed :(. I can run gs, photoshop, Adobe Premiere Elements, gimp, and any other program you might need for a game.
  • ownage11ownage11 Posts: 39Member
    i dont even know what a Ram is. Sorry yea im kind of hopeless right?
    um, i do know that my project is 1.5 mb
    thats not too big, right?
    I have so many attributes because im trying to have a moving game where you click a person, then move him a certain amount of spaces.
    And i want a cpu guy too, so im trying to make him move based on where the player is, and so i have to go through like every single area where the player would be, and then tell the enemy to move based on where he is. Uh, yea i think im screwin up
  • ownage11ownage11 Posts: 39Member
    actually its about 200 att ...
  • ownage11ownage11 Posts: 39Member
    yea i have a 2.4Ghz intel Core 2 Duo
    and 2 GB 1-67 MHz DDR3
    whatever the crap that is...
  • ownage11ownage11 Posts: 39Member
    *2 GB 1067 MHZ DDR3
  • ownage11ownage11 Posts: 39Member
    Yea I kind of dk about how to upgrade and how much it costs...
  • Benjamin_m5Benjamin_m5 Posts: 646Member
    @tshirtbooth
    I thought that attributes don't slow GS down. I thought that it were the behaviors like "timer, constrain, interpolate, move, move to, etc."
    Is it really right that we have much attributes it will slow GS down?! And when it's so...are this the universal attributes or the attributes in the actors?!

    And another question: when I have much attributes in a table, does it slow GS too?!
    ---
    Benjamin
  • Benjamin_m5Benjamin_m5 Posts: 646Member
    @tshirtbooth Ok thanks. I think 8GB will be enough :D
    ---
    Benjamin
  • JustMe74JustMe74 Posts: 542Member, PRO
    I have over 100 attributes in my game and I don't find the creator particularly slow most of the time... although if I have it open for several hours I do start to notice it slowing down. Closing GS completely and reopening it seems to fix the problem. My system:

    3.4GHz Quad-Core Intel Core i7
    16GB RAM
    2TB Serial ATA Drive+256GB SSD
    AMD Radeon HD 6970M 2GB GDDR5

    I wonder if the Creator has some kind of memory leak?
  • patapplepatapple Posts: 873Member

    3.4GHz Quad-Core Intel Core i7
    16GB RAM
    2TB Serial ATA Drive+256GB SSD
    AMD Radeon HD 6970M 2GB GDDR5

    :)>- :)>-
  • ownage11ownage11 Posts: 39Member
    hey guys sorry about the title of this thread, I noticed it got changed lol. I didn't mean to say why is gamesalad bad, i meant to say why am i too suky for gamesalad's awesomeness. Thats what i meant i was just frustrated at my own sukiness
  • RPRP Posts: 1,990Member
    @JustMe74 Same here, although I don't have as many attributes, still quite a few plus a lot of animations. I've had interemittent issue with slowdown, bullets firing quicker than their timer allocates etc. BUT...since they are intermittent it tells me it's the memory. A restart of GS does it, if not a good restart of the computer will (I hardly ever shut down, just sleep).
  • JustMe74JustMe74 Posts: 542Member, PRO
    @RP - Yup, that pretty much mirrors my experience with it. I hope this issue gets corrected, but its more of an annoyance than anything else.
  • alimpo83alimpo83 Posts: 188Member
    I have a MacBook Pro 2.26 ghz with 4 gb of Ram and the creator works well for most of the time. And yes, closing GS and then opening helps!
This discussion has been closed.