GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Interactive Story - Price ?

JustMe74JustMe74 Posts: 542Member, PRO
My next app is an interactive storybook for girls. It contains 11 "pages" (scenes); the iPad can read to you, or you can read it yourself; you can interact with many of the objects (touch and it either makes a sound, an animation, or a spoken word). I have noticed that these type of storybook apps tend to be priced higher than other types of apps. Does anyone have a suggestion on what I should charge for it? I'm thinking 2.99, but I don't want to get too greedy. (Of course, a non-interactive children's book of similar length is probably $10-$15 at Barnes and Noble..!)

Comments

  • bjandthekatzbjandthekatz Orlando, FlPosts: 1,375Member
    I'm thinking 2.99, but I don't want to get too greedy. (Of course, a non-interactive children's book of similar length is probably $10-$15 at Barnes and Noble..!)
    start it at 1$ and then raise it to 1.99$ after popular
  • entersimonentersimon Posts: 269Member
    It is important to keep your app's price at a relatable value to other similar apps. Simply starting it out as a dollar won't necessarily help you, and in fact may make it come off as a cheap alternative to the other, higher priced apps. This may seem a bit backwards, since you would assume it comes across as a "better value for your buck", but there is an accepted price region already established for this type of app.

    Don't look at it as being greedy. Also don't be greedy. Don't charge more for it than you think it's worth.

    It also depends on the quality of the product you're selling. If you have very good art, very good mechanics, and a very good story, then asking $2.99 for it is not only appropriate, it is expected within the market.

    If the quality is not up to a relatable standard (meaning it looks as good as similar apps), then you should go back and work on it until it is.

    Good luck. Look as objectively as you can at your own work and relate it to what others in the market are asking for. Don't deviate from that. You don't want to make new marketing waves, you want to ride the ones that are already there to get as far as you can.

    Check out my daily app development blog at TheIndieDev.com

  • osucowboy18osucowboy18 Posts: 1,307Member
    I don't think $2.99 is unreasonable at all. We charge $1.99 for ALL of our iPad apps - which are HD versions of our iPhone apps. People don't seem to mind paying an extra buck for an app designed to fit the iPad. So, I definitely wouldn't start your app off at anything lower than $1.99, but I think $2.99 would be a fair price for a story book. Like others have said, look at what your competition is doing, and charge close to what they are charging. Anyway, best of luck with it!

    - Alex
This discussion has been closed.