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Hi + A Few Questions

jcetheredgejcetheredge Posts: 2Member
edited June 2012 in Introductions
Hi there. I'm am illustrator and designer ( who's always been heavily influenced by 2D games. IMO, the high point of gaming was the early 90's which gave us Street Fighter 2 and all its spawns, the beautiful Konami side-scrolling beat-em-ups, and the mascot platformers like Megaman and Sonic.

I'd love to foray my art sense and game adulation into the mobile app market but think I may have ideas that are too big for the GameSalad software.

I have art for a character creation game with thousands of possible combinations including body, hair, skin, etc. This may seem like a dumb question and I feel like I may already know the answer but Is it ridiculous to think that this idea of... character customization... can be applied to a platformer or side-scroller? I'd think it'd be next to impossible or else we would have seen it on consoles by now, right? Or is GameSalad the long-awaited key to implementing something like this?

Best Answer

  • JustMe74JustMe74 Posts: 542Member, PRO
    Accepted Answer
    You could implement this in anything. It's not a tool issue.
    If I were doing this in GS, I would actually make each component of the character's body that is customizable a separate actor and use the change image behavior on it -- then "attach" them using constrain to the x/y values of the main actor (the body).


  • jcetheredgejcetheredge Posts: 2Member
    I see. Thanks a ton for that advice! You've opened up a whole new world to me! I feel like I have a lot of work ahead of me, but it's good to know that I don't necessarily have to modify my original idea.

    I know it's going to be a ton of work-- but I'm looking forward to it! Thanks again.
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