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Pushing gamesalad to the max...

fadamionfadamion Posts: 309Member, PRO
edited June 2012 in Announce Your Game!
I would like to thank everybody on the gamesalad forum for helping me with there posts, tips and testing.

Here is the trailer for my new game "Poo Chuckin' Monkeys". The game will be available on June 28th.


I hope it plays smoothly on everyones phones. Gamesalad needs to get the lua update cuz I'm pushing 200mb total ram on the simulator. The background for each zoo is 1024x1024 and I have 100+ actors running some crazy heavy code. The game has 1243 total images in all.


Comments

  • HapiappsHapiapps Posts: 373Member
    This was a great game to beta test, I really enjoyed it. Good luck with sales!
  • MarkOnTheIronMarkOnTheIron Posts: 1,447Member
    200 MB RAM? That's a little high, you could have problems on 3G/3GS users and older iPod Touch models.

  • MetzoPainoMetzoPaino Posts: 195Member
    200MB of RAM is a little high? I thought 80MB of RAM was pushing it and have been optimising like crazy.

    Technically the game looks really impressive, but does Apple allow such scatological humour?
  • Rob2Rob2 Posts: 2,402Member
    Really great video - best of luck - certainly good to get rid of the rather overused 'rays' background to your icon.
  • jckmcgrawjckmcgraw Posts: 647Member
    As @Hapiapps said, this was a fun game to beta test. Good luck with sales!

    Jack
  • EatingMyHatEatingMyHat Posts: 1,246Member
    200MB of RAM is a little high? I thought 80MB of RAM was pushing it and have been optimising like crazy.

    Technically the game looks really impressive, but does Apple allow such scatological humour?
    My game is smooth on 3gs while getting as high as 170mb, the only key issue I have seen is with the Game Engine 50mb limit (crash), so make sure you are not getting close to that.

    Apple will allow it under to correct rating.

    @fadamion It looks very impressive and fun. Good luck with sales!
  • ORBZORBZ Posts: 1,303Member
    edited June 2012
    @EatingMyHat point of clarity please: GS Crashes when the engine memory usage reaches 50MB?
  • HapiappsHapiapps Posts: 373Member
    @ORBZ

    I think he is talking about the 3GS
  • fadamionfadamion Posts: 309Member, PRO
    Im not sure it would crash but doubt it would play very well.
  • IcedBIcedB Posts: 384Member, PRO
    :S LOL / WOAH

    Check out my other apps at and get in touch with me at : www.freshtouchmedia.com

This discussion has been closed.