GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

more then one platform iPad, iPhone publishing. How do you do it?

fishZombiefishZombie Posts: 46Member, PRO
When we create a game, how do we make it so it runs on both iPhone, and iPad?
I am at the point where I want to start testing on a device. I need to download the viewer first, but I was looking around for info on this, and could not find it.
All of my sizes and positions are variables (attributes), and use a modifier to easily change the size. (ie: cardSizeX = CardSizeWidth*SizeMod. CardPositionX= CardNumber *( (CardSizeWidth+CardSpacing)*SizeMod).
But I do not know where to put the code to detect iPad or iPod, and many of the templates I downloaded have 2 files (one for each device).
Does anyone know where I can get info on this?

Best Answers

  • MetzoPainoMetzoPaino Posts: 195Member
    Accepted Answer
    You can't make a universal GameSalad game, it's either iPhone or iPad.

    Allowing universal apps is what I'd most like from GameSalad. Until then you need to have an iPhone project and an iPad project and sell them on the app store as separate products.
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Accepted Answer
    while universal Apps are not supported yet :(

    This will help you use your project file for all platforms. you are already on the right track for resizing actors. Though I would caution over doing every actor in the game. I generally only do the perfect circles and perfect squares. Most other actors are still fine even with the distortions.

    http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique#latest

    Hope it helps
    Cheers

    It's not my fault I never learned to take responsibility for anything. ;)

Answers

  • MantoManto Posts: 793Member
    edited June 2012
    At the moment you can't make universal apps (App that runs on both, iPhone and iPad) with GameSalad. You will have to make two apps. One for iPhone. One for iPad.

    Anyway using the modifier, you can easily change the platform.
  • guillefaceguilleface Posts: 997Member
    what i do is i create a iPhone project, all with double the size image, after game is done i make a copy, then i changed to iPad, now i change in all scenes the camera size and tracking size to 480x320 or 320x480, so far my iPad game looks good, no complaints from customer yet, could be i only had like 100 downloads lol. but now with the new iPad 3 i am not sure how the images will look in the iPad. also if you want to save time , you can add a actor in the scene , and have it to change the camera size when game.attribute iPad is true, and also i think circle images will look oval in the iPad so i add a rule also when game.attribute iPad is true to change it sizes height to height+(height*.125) , this fix the oval problem.
  • maxbeaumontmaxbeaumont Posts: 616Member
    Hello,

    As others have said, you cant make a universal build. You can however convert to an iPad version and release both iPhone and iPad versions as two different games. Here is a thread on how to do this.

    Thread - http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique

    Cheers
    Max

    Decipherr.com - The next generation of app marketing

  • fishZombiefishZombie Posts: 46Member, PRO
    thanks guys.
    So... Two project files.
    HEY GS!!! It would be nice if we could make our project on any platform.
    How about this:
    On the Project Info page, we set the device and what scene to go to. This way we have doubles of each scene. My game has 3 scenes, so I would copy all 3, and adjust them myself.
    We would have if device = ipad goto scene 1,2,3 if device =iphone/ipod, goto scene 4,5,6
    We have to resize the stuff for ourselves, but it makes it a cleaner product.
    I understand the coding for android is different, but for ipod, iphone, ipad it's a matter of size.. mostly. They use the same OS.
  • fishZombiefishZombie Posts: 46Member, PRO
    thanks guys.
    So... Two project files.
    HEY GS!!! It would be nice if we could make our project on any platform.
    How about this:
    On the Project Info page, we set the device and what scene to go to. This way we have doubles of each scene. My game has 3 scenes, so I would copy all 3, and adjust them myself.
    We would have if device = ipad goto scene 1,2,3 if device =iphone/ipod, goto scene 4,5,6
    We have to resize the stuff for ourselves, but it makes it a cleaner product.
    I understand the coding for android is different, but for ipod, iphone, ipad it's a matter of size.. mostly. They use the same OS.
This discussion has been closed.