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How many downloads does your game typically get in one week?

master200012master200012 Posts: 372Member
I amn't sure whether I should be celebrating with the release of my first new game, so I made this poll to see the average number of downloads. You are welcome to vote or comment, but you do not have to give any information. I understand this may be private info, but thanks for your input!

How many downloads does your game typically get in one week? 55 votes

1000+
10% 6 votes
500-999
3% 2 votes
100-499
9% 5 votes
10-99
32% 18 votes
9 or less
43% 24 votes

Comments

  • Braydon_SFXBraydon_SFX Posts: 8,959Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    If it is the first week for the app (live on the App Store) than it's probably 100+

    However, after it dies down I'm getting around 15.
  • maxbeaumontmaxbeaumont Posts: 616Member
    Were about to release our first app in a couple weeks. I'll let you know how it goes download wise!

    Cheers
    Max

    Decipherr.com - The next generation of app marketing

  • IcedBIcedB Posts: 384Member, PRO
    why not make two polls? one for paid revenue, the other for free downloads

    Check out my other apps at and get in touch with me at : www.freshtouchmedia.com

  • patapplepatapple Posts: 873Member
    @IcedB all right, it makes no sense this poll.
    @master200012 did you mean paid or free or both?
  • josepedro123josepedro123 Posts: 1Member
    I think this post is in fact very interesting, its my first time developing a game and i hope earn at least enought money to buy a new mac, but i dont know the averege of sells in the app market...

    would be great if you specify free and paid downloads!
  • master200012master200012 Posts: 372Member
    I was actually assuming the lite version (free) of an app.

    Also, it depends on whether or not you market it.

    Not to be pessimistic but for a paid version, in my opinion, the app would hardly sell...:P
  • deadlightsdeadlights Posts: 235Member, PRO
    Depends on the platform (iOS, Kindle, Nook, etc). My best app about 1200+ per week.
  • master200012master200012 Posts: 372Member
    @deadlights

    *psssshhhhaaaaaa* Show-off!

    jk :P
  • DanDaMan123DanDaMan123 Posts: 216Member
    Oh I answered how many for paid apps. When I put my game free for a week it was in the 1000+ category each day. For paid apps, so far it's in the 10-99.
  • deadlightsdeadlights Posts: 235Member, PRO
    edited June 2012
    LOL @master200012
    If it makes you feel better, most of my apps only get like 10-15 downloads per week, and I don't use GameSalad for all of them :)
  • master200012master200012 Posts: 372Member
    nah, I'm fine, @deadlights .

    But it does interest me which markets tend to sell better.

    I heard the Kindle sells great, I know business on the App Store is harsh, but I haven't heard much about the other markets.

    Any experience on this?
  • deadlightsdeadlights Posts: 235Member, PRO
    @master200012 In my experience, I sell way more on the Nook than the Kindle. It really depends on the genre of game though. On the iPhone, my action/adventure games do better, while on the Nook, my educational games do much better. The Kindle is kind of hit or miss for me, I haven't really figured out what works there :)
  • crazycam99crazycam99 Paris, FrancePosts: 519Member
    Some days I get up to 300 downloads and some days I get 1 download. The minimum I get in a week is 30 downloads and the maximum is 400 downloads.
This discussion has been closed.