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Almost finished making my app, where/if I should invest in marketing?

HapiappsHapiapps Posts: 373Member
I made my app and have money I can use for advertisement, but what do you think would be the best idea. I've looked into free app a day, playhaven advertising, flurry, and google and Facebook ad services. Let me know if you have had success with these or if I shouldn't waste my time.

Best Answers

  • TechNoirTechNoir Posts: 117Member, PRO
    Accepted Answer
    I would suspect that the cost per click wouldn't be worth it using Facebook,, unless your app is priced well above 99 cents.. I would concentrate on generating your own marketing using the app itself, FB link, Twitter, your website link... etc.. and its free.
  • maxbeaumontmaxbeaumont Posts: 616Member
    Accepted Answer
    Hello,

    So I have heard different things about all of the services you mentioned.

    Free app a day - I heard this service really doesn't return your investment. Right after you put the app back to paid, I even heard that some download numbers were lower than before the "promotion". So I would suggest staying away from that site if you are trying to get some revenue going.

    Playhaven - Although I have not used this service before, I have read some good things about it. It is still so early to be integrated into GS though, So I might wait, your call.

    FaceBook Ads - I would really stay away from this. I have read a lot of articles now about how FaceBook users's eyes have learned to just ignore the ads. Meaning, It really does not return any sort of good investment. I would however urge you to make posts about the app on your wall and your friends wall, I just wouldn't pay FaceBook to put an ad live if I were you.

    Cheers,
    Max

    Decipherr.com - The next generation of app marketing

  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    Accepted Answer
    You can give PRmac a try. You get the first promo package free, and it's only like $20 for additional packages for other games.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • MobileRocketGamesMobileRocketGames Posts: 128Member
    Accepted Answer
    Unfortunately itunes is still your best/primary method of reaching customers.
    Having a lot of keywords, catchy screenshots and above all, a well polished game will attract the most attention. Also submit your app to as many app-review websites as you can. They will help get the word out there.
  • apppickercomapppickercom Posts: 11Member
    Accepted Answer
    My site www.AppPicker.com starts a promo code section next week. Maybe that would generate some interest for you. We would also do a review.
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Accepted Answer

    Good point about keywords from @MobileRocketGames although I found with my first app that there was a limit to the amount of tags/keywords you could have... it wasn't that many.... I wonder if that's changed now...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

This discussion has been closed.