GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Upcoming Changes to Kiip

124»

Comments

  • SparkyidrSparkyidr Posts: 2,033Member
    What's Kiip


    ;) :-B
  • Fabri DamazioFabri Damazio Posts: 97Member
    To be clear, what we want is:


    - Everything on creator working 100% before introduce new features. Ex: Display text behavior is horrible.

    - A roadmap listing how and when this "bugs" or "malfunctions" will be solved.


    Thats simple. We use this tool everyday. We can help to improve it.
    We dont care if gamesalad don't do everything now. We just wanna the current features 100% working.

    After it we can discuss new features.
  • zombiesdrulezombiesdrule Posts: 131PRO
    @LaurenSalad @MChewie

    one final question before i shut up :)

    When you say:
    "Those currently utilizing Kiip will continue to collect revenue until October 31st, 2012. Final payments on Kiip revenue will be processed by the end of the 2012 calendar year."

    Do you mean GS will keep payout out revenue until the October 31st, 2012.
    Then revenue after the October 31st, 2012 will be payed out at the end of the year?

    or

    GS will track the revenue until the October 31st, 2012 and will then it will be payed out at the end of the year.?

    If the answer it the second one what happens to the revenue that Kiip would of been paying out after October 31st, 2012? Does Kiip get to keep it?

    Will the apps that are in the stores still work?

    Thanks
    Steven
  • LiquidGameworksLiquidGameworks Anchorage, AKPosts: 956Member, Sous Chef
    @zombiesdrule

    I'm fairly certain the kiip behavior will no longer function in games after October 31st, thus there is no revenue for anyone to keep after that date. As for whether kiip enabled games will break? I have no idea, and that's an interesting question.
  • ct.ceismcct.ceismc Posts: 14Member
    Some day in the future I keep hoping GS will come up with a way to allow third parties to develop native plugins. This would free up GS in-house developers to work on core issues while allowing the functionality of the overall environment to grow exponentially. It never hurts to hope :bz
  • zombiesdrulezombiesdrule Posts: 131PRO
    @LaurenSalad @MChewie

    I just wanted to add a little more to my last comment regarding "Will the apps that are in the stores still work?"

    My reason for asking this is if the games still work and assuming each app has some kind of tracking number, why can the tracking and payouts not be transferred over to the owners of the apps directly from Kiip.
    No more support from GS would be needed and as long as the publishers don't version the apps the apps would be fine.
    Speaking as a developer this seems like the best solution for all of us.
    We get to keep our apps up in the store that we have slaved over, and maybe we will see a small return on them, Kiip get to keep more apps up on the store and GS can feel happy that they made the customers happy.

    Thanks
    Steven
  • GrapeSodaGamesGrapeSodaGames Posts: 93Member

    We currently do not have plans for AdMob integration. But, we are in discussion with other future monetization partners to meet the need of our developer community. This includes looking into Android monetization options and better options for our international developer community.

    Wow... what is it about AdMob that GameSalad doesn't like?

    It's ridiculously easy to add AdMob to an app. Oh sure, it's harder to do as a GameSalad behavior, but I imagine that's no more difficult than the iAds behavior.

    meet the need of our developer community

    What if the developer community feels that they need AdMob? I admit that I don't even like AdMob... but it is something of a standard. It's also a great solution for Android and iOS apps — as it works on both. The house advertisements feature is really nice for promoting your other apps.

    Why continue to tarnish your brand by looking for other options but AdMob? After what just happened with Kiip, I thought you'd be more agreeable. Shouldn't your top goal be to keep paying subscribers happy? $299 a year is a lot of money. Why should these customers be restricted? If you want to look for other options, that's cool... maybe include those too... but why should paying customers have to be further restricted?

    I may not like AdMob since Google took it over, but I know I could probably get my $299 back with it. I was making some pretty good money with AdMob before I started with GameSalad.

    Couldn't agree more. I wouldn't mind if you came to us and said "We are replacing kiip with admob." Remove it when you have something to replace it. But just removing it because "we haven't had enough developers utilize this feature in order to justify ongoing maintenance." Didn't us pro users pay $299 to be able to use that feature? I would think that would justify it.

    Grape Soda Games - Skype: grapesodagames - Twitter --- Meteor Madness

  • MChewieMChewie Posts: 32Member, Chef Emeritus
    To update the current Kiip users: We just sent out manual reports on Kiip earnings to everyone who has earned any amount through Kiip's service in GameSalad Creator. This report covered from March 2012 through June 2012.

    If you put Kiip into a released game in that period and did not receive a report, then you didn't earn any money through Kiip monetization. Payouts are set at a minimum threshold of $100 following their payment to us. For those that are receiving money under that criteria, you will get payments according to the terms of service.

    For those that have accrued less than $100, full Kiip payments of all monies owed will be sent out around the end of the calendar year, regardless of amount, if you haven't crossed the threshold before then.

    -Mark
  • itwebsolutionitwebsolution Posts: 40Member
    I too am not at all pleased with this change. Fortunately, I put all of my Kiip actions into a group that I can switch off (because I had to do this for Android versions of the game).

    I think that the Kiip model added a fun way for players to get something out of the game and was a selling point for my games. I understand that business changes happen, but this was a key feature of the upgrade to Pro for me. I am very disappointed...
  • gathersuccess2gathersuccess2 Posts: 5Member
    I totally agree with some of the member's here for those that spend lots of time and money and implement Kiip into their apps... I think it would be a better choice to allow the consumer to decide if they need Kiip a not.

    Fortunately for myself I did not implemented Kiip yet.. but mostly I implement PlayHaven instead. But this makes me wonder if they can suddenly decide to kick out Kiip... will they ever kick PlayHaven as well :(

    I felt a better solution for those that implemented Kiip, should be auto converted to PlayHaven at least apps that already publish still has some form of income.. if not there is no reason to update to Pro... I believe most people upgrade to Pro is for these two options mainly to monetize the apps.

    And yes I am also very puzzle why they will never implement AdMob.. I wish the developer team can be more transparent about it. I am guessing either they got a deal with only PlayHaven and Kiip. But I wish the developer team can be more open to allow more APIs into the engine.. for example by allowing us to input our own ads instead as a javascript code... then force to use what is provided.

    Also I am really puzzled.. where Facebook is so popular now.. why is there no API created for Facebook integration to our game engine?

    I am sure... if Facebook integration is done.. you will start to see many gamesalad games taking advantage of this to implement muti player mode on our gamesalad games with Facebook friends. I do hope they consider to do this..

    The feature I really like to see to allow Pro member to input their own HTML code or Javascript code into the game app.. because that would open up a whole different opportunity for developers like us.
  • gathersuccess2gathersuccess2 Posts: 5Member
    MChewie said:

    To update the current Kiip users: We just sent out manual reports on Kiip earnings to everyone who has earned any amount through Kiip's service in GameSalad Creator. This report covered from March 2012 through June 2012.

    If you put Kiip into a released game in that period and did not receive a report, then you didn't earn any money through Kiip monetization. Payouts are set at a minimum threshold of $100 following their payment to us. For those that are receiving money under that criteria, you will get payments according to the terms of service.

    For those that have accrued less than $100, full Kiip payments of all monies owed will be sent out around the end of the calendar year, regardless of amount, if you haven't crossed the threshold before then.

    -Mark

    based on what you mention... why dont you allow us as the developer to implement to code of Kiip into our apps ourself.. rather then you manage the apps of Kiip for us?

    Is it because you guys take a cut from our Kiips earning? If that's the case I can understand why you remove Kiip if it's not making money for GameSalad... but implementing does it have a lot of cost to the Dev Team?

    I just puzzled.. anyone can go to Kiip and sign up an account there.. and it reports just nicely the earning so individual developers... so my guess why we have to go through you because you take a cut from our earnings to earn as a whole in Gamesalad community?

    I would rather you charge Developer a monthly fee... let's say $10 or $20 to allow developer to implement their own HTML or javascript ads...
  • RPRP Posts: 1,990Member
    @FryingBaconStudios and I wanted to spin some Kiip into an upcoming title. We already previewed the process and it seamed harmless enough. While this throws a wrench into our roadmap, we will just take a detour...most likely around all the add features of GS until harmony returns.
  • PL4YERPL4YER Posts: 36Member

    This is just one of many reasons I have been less and less excited about GS.

    You guys spent so long getting this feature implemented all so you can just remove it months later?

    It just seems that so much time is spend on things most of use don't want or do want but would rather have more important stuff first. But they just don't want to hear our cries.

    Months and months go by for an update and then when we get the update it lacks features and is riddled with bugs. I have been a fan boy over 3 years now but even I am getting to my breaking point.

    If your going to invest all that time and money in these features at least do it right.

    -Almost 2 years since the iPhone 4 retina and we still can't use a Retina splash screen.

    -6 months since the iPad 3 and NO fix for all the iPad 3 issues including retina icon.

    -100's of little bugs and work flow issues with GS and rather then address those they spend months and years on windows, android, HTML5 and in game advertisements. All of witch have even more issues then the current GS mac creator.

    - rather then have little hot fix updates we have to wait on average 2 months to get bugs fixed from new updates.

    -New features are released and never complete and then often abandoned, never to be improved upon or the bugs fixed.

    -HTML 5 - slow, small windows, branded with GS and dosnt work with tables, Almost a year and NO improvements.

    I can go on and on but i have a feeling this post will not last long.

    But in short, please consider what your users want rather then your shareholders.
    Because happy users will in the end make for happy investors.

    T

    I cannot believe what I'm reading. NO retina support??? I almost signed up for pro just an hour ago and I'm glad I found this thread. It looks to me that GS still has a long way to go.

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    @pl4yer you have taken one comment and completly misunderstood it.

    Gs has Retina support and has for a long time. It just lacked a retina splash screen and icon(iPad 3) that's all.

    Please fully research the product before taking one users comment and running with it to distort and treat it as fact.

    It's not my fault I never learned to take responsibility for anything. ;)

  • PL4YERPL4YER Posts: 36Member
    @tenrdrmer how is that retina support when the main icon and splash screen which people will see before they even play your game is not retina supported? There's a reason why I was a member for 3 years and did not go the GS route. Recently, I visited the site again and thought a lot of changes were made and was excited now but after reading this thread, I'm thinking twice about it.
  • uptimistikuptimistik VenezuelaPosts: 3,598Member, Sous Chef, PRO
    @PL4YER LOL well it's a good thing they fixed all those things in this release!

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • osucowboy18osucowboy18 Posts: 1,307Member
    Well obviously I'm still not happy with this decision, but I do have one final question, which has been posted before, but I have yet to see a clear answer.

    If we have integrated Kiip into our games, and those games are currently live in the App Store, are we required to push out an update to our Kiip-integreated apps to remove the Kiip behaviors before October 31st? Basically, will our games begin to crash if a Kiip behavior is called after October 31st, or will the game continue to function normally, the only difference being the lack of a Kiip Reward that is displayed?

    Some clarification on this would be much appreciated so I know if I need to scramble and get updates ready ASAP.

    - Alex
  • lycettebroslycettebros Posts: 1,598Member, PRO


    I wouldn't mind if you came to us and said "We are replacing kiip with admob." Remove it when you have something to replace it.

    Yep, that would have been smart.
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    @osucowboy18 yes they have answered it. The behavior will just cease to funtction. Nothing else will happen and you are not required to send any new updates though if that is your only monetization of te app you may want to consider updating with playhaven or anything new they have come out with by then.

    Cheers

    It's not my fault I never learned to take responsibility for anything. ;)

  • osucowboy18osucowboy18 Posts: 1,307Member
    Thanks @tenrdrmer, apologies for not seeing that answer before. Good to know!

    - Alex
  • zombiesdrulezombiesdrule Posts: 131PRO
    tenrdrmer said:

    @osucowboy18 yes they have answered it. The behavior will just cease to funtction. Nothing else will happen and you are not required to send any new updates though if that is your only monetization of te app you may want to consider updating with playhaven or anything new they have come out with by then.

    Cheers

    Not so easy when all my games have "Kiip" in the title....
  • famekraftsfamekrafts Posts: 734Member, BASIC
    Can't someone make a plugin which will install these third party money making apps?
  • famekraftsfamekrafts Posts: 734Member, BASIC
    If Kiip is removed what other option do we have?
  • SaladStraightShooterSaladStraightShooter Austin, TxPosts: 3,081Member, Chef Emeritus
    @wickedsunny - Playhaven and iAds for the time being. We're working to introduce new monetization options.

    Why do you keep using that word? I do not think it means what you think it means.

  • famekraftsfamekrafts Posts: 734Member, BASIC

    @wickedsunny - Playhaven and iAds for the time being. We're working to introduce new monetization options.

    Can we use inapp selling options, announcement and rewards system of playhaven with GS?
This discussion has been closed.