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Question about physics setting "moveable"

GuaveMediaGuaveMedia Posts: 1,262Member, PRO
edited August 2012 in Working with GS (Mac)
Hey,

I have a question. When I want actors to move only when for example something is activated, I need to
check moveable on. But is there a way to set moveable off otherwise. Because when I have many actors
which are affected by this I could support the fraps,memory etc. when I could turn moveable off. Is there a
way to do so?

Thank you

www.guavegames.wordpress.com
www.tranrock.wordpress.com

Comments

  • UtopianGamesUtopianGames Posts: 5,686Member
    I wish there was and also other settings like friction, drag etc etc but not ATM.

    Darren.
  • GuaveMediaGuaveMedia Posts: 1,262Member, PRO
    That is uncool now....doesn't change moveable to true work?
    I am using move to "certainX" and "certainY"...will it be better to use interpolate? Yes or?

    Alex

    www.guavegames.wordpress.com
    www.tranrock.wordpress.com

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    No Moveable is one of the handful of attributes that cannot be changed at runtime. Interpolate could work depending on your situation. You can also use a time and a change attribute and adjust the x and y values every 0.1 seconds to simulate a move. something to keep in mind though is the physics are not loaded when unmovable is checked off so you can in some cases get odd frictions and bounciness.

    And also just to clarify. You cannot turn it on and off right now because when its on it loads physics into that attribute. ie load times ram usage and all that. So you would likely get lag in your scene if you were slamming those on and off all the time. But it would be nice to have a separate freeze attribute that just shut off movement while leaving all the rest of the physics.

    It's not my fault I never learned to take responsibility for anything. ;)

This discussion has been closed.