'Solid block' actors sometimes move 1pixel for no apparent reason

JosephMJosephM Member Posts: 4
edited August 2012 in Working with GS (Mac)
I have a few types of 'solid block' actors of a specific size.

Sometimes, when playing the game (regardless of whether in Mac editor, iOS device or Android) the blocks move very slightly to a different position (1 pixel width/height difference).

I have no idea why this is but my game requires these blocks to be 'pixel perfect' in the position I set them in.

Any suggestions?


  • MotherHooseMotherHoose Member Posts: 2,456

    did you uncheck Moveable in the Physics attributes? and other attributes to 0

    who knows but that some sort of collision may be happening ???

    debug by adding a displayText to the blocks to show self.Position.X/Y
    so you can see what is happening … when … may be why

    image MH
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