Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How many hours does an average game take

Team6LabsTeam6Labs Posts: 541Member
edited September 2012 in Miscellaneous
What are the time frames for getting a game developed in hours including graphics, sound, etc. How long would a quality game take? How much time do you work on your games?


Revive Apps Getting Low Downloads -


  • IsabelleKIsabelleK Posts: 2,807Member, Sous Chef
    Few months, with average 60 hours each week.
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef
    Depends. Some games can take a week, some can take a year. @tshirtbooth was cranking out a game a month for this entire year as a personal goal.

    On average, the 3 games I have, took about 3 months each, but this latest, I have been working on since January. I'm a procrastinator at times, and probably could have gotten this game out in 3 months, but I'm trying to get better, and trying to make quality games that are worth playing more than once. So here I am 9 months into it.

    I work on graphics all the way through production, even up to the day I submit. Music and sounds take less than 1 day for me, with an occasional sound effect addition along the way here and there. Game mechanics takes about a week for the main functions. And minor scripting (things like navigation) also goes on up until the day it's submitted, sometimes.

    It's different for everybody. We all do things differently.

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • POMPOM Posts: 2,599Member
    edited September 2012
    A good game takes a lot of time to make, mostly about 3-5 months, but it can even reach a full year of development .
    But not hours, far away from it.
    I work on my current project for 13 months now.

    Good luck!
  • jonmulcahyjonmulcahy Posts: 10,384Member, Sous Chef, PRO
    I finished my first game in 6 weeks. That's about the fastest. I had one that took a year.
  • quantumsheepquantumsheep Posts: 8,188Member
    This might be of interest:

    The main thrust of the article/talk is that games *should* take time to fully explore the game mechanic being used.

    They guy even sites someone who makes games very quickly and produces a lot of cool 'experiments' but argues that he'd like to see the ideas expanded upon rather than just thrown up on the web as minimalist explorations.

    It's worth a look.

    QS :D

    Dr. Sam Beckett never returned home...

  • dmilinovichiiidmilinovichiii Posts: 620Member
    I've made one game that took me only a few days when I had a stroke of inspiration although I made the app free and it was more of something for the Entertainment category. The game I'm currently working on has been in progress for almost 7 months and I would say that I'm only about two thirds done with it. It could easily take until late November.

    So I would say that your average game probably takes from 3 weeks to 6 months. Some will go longer and some will be shorter, but that is my best guess at an average.
  • TechNoirTechNoir Posts: 117Member, PRO
    I spend 3-4 Months,, that is the best I can do.. at least 25% of the time could be spent polishing the finished game..
  • goliathgoliath Posts: 1,435Member
    As the comments said above, it all depends. If you farm some of the work out (either the programming, music, art etc) it may help speed the process up a bit. There are also a TON of different templates/full games you can purchase that will help you big time as well.

    Check out my video game website:

    Check out my mobile game and art website. If you need artwork for your games, hit me up:

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaPosts: 838Member
    edited September 2012
    ABE has been in dev for about 8 weeks. It's almost done, maybe a week out. I work 5 days a week, 2 hours a day.

    In total I expect ABE to be no more than 100 hours of total dev time, or 2.5 work weeks.

    I find it more productive to work short time spans because all the distraction in life really get my brain solving issues I run into in the game development, artwork changes, or game mechanics. I usually store the ideas in my head until I decide they are keepers. Then when I get back to work I jot them in my notebook.
This discussion has been closed.