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How much would you sell a full game for?

JamieOneilJamieOneil Posts: 877Member
edited September 2012 in Miscellaneous
Well, iv never really looked at things like this.

If you were selling a full game, with lets say about 40 levels or so, how much on average would games sell for? I know it can vary widely, but still.
When i say this.. i don't mean on the app store, i mean selling rights to other developers.

Comments

  • patapplepatapple Posts: 873Member
    If your game is polished and good looking...between 500$-1000$ I think...I never sold a complete game but I think that the numbers are around these :)
  • JamieOneilJamieOneil Posts: 877Member
    patapple said:

    If your game is polished and good looking...between 500$-1000$ I think...I never sold a complete game but I think that the numbers are around these :)

    If it helps anyone to give an average..
    this is the game that im talking about:

  • AppFueledAppFueled Posts: 308Member
    It's not easy to determine how much to sell a game for. It comes down what the game is worth to another developer/publisher. And it's not always based just on how nice the game looks or how polished it.

    For example, a game is generally worth more if you have access to the source code (which we do not). If you were selling this game to a GS member, then it might not be a big deal. But if you were selling to a non GS member, it might have a bigger impact on the price or may even be the deciding factor whether the game gets sold or not.

    Games have sold from $100-50,000. The best way to try and determine the worth of this game is to research places where developers sell games including Ebay, Apptopia, etc. Apptopia
    is a good place to research as it is a marketplace for app developers.
  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,541Member
    If you are the developer of the game you would likely also want to calculate the value of your time. The time it took to build the full game. If it took you 100 hours to build the game and you think your time is worth $10/hour then you'd charge no less than $1000 for the game.

    Jamie
  • I generally think about how much time i put into it.. figure out how much that is worth, then add on what my games generally make in two-three years.
  • BazookaTimeBazookaTime Posts: 1,274Member
    I have bought and sold full games and the values can be widely different depending on the buyer and if that game fits a need for them or not. I think a lot of people have realized how hard it is to make money in the app store and that goes into the thinking when purchasing a full game.
  • EIGHTHSINEIGHTHSIN Posts: 132Member
    I would charge approximately $300 to create the game in question, with the 40 levels, provided the artwork was done and the levels predesigned.
  • Team6LabsTeam6Labs Posts: 541Member
    Don't base value on what you put into it. You need to base it on sales times a multiple. Such as 2 or 3 times yearly revenue

    Revive Apps Getting Low Downloads - http://www.AppReviver.com

This discussion has been closed.