Physics of friction and gravity working together seems to be inverted ?!? - Engine bug?
I've just been playing with alternate gravity speeds to get around a friction problem. Now when I was studying I seem to remember that gravity(downward acceleration) * coefficient of friction = difficulty of motion. However as I increased the gravity acting on my actor his ability to accelerate and overcome friction began to increase. Not sure if anyone has had this problem. To solve it i simply increased gravity to reduce the friction. This could however be a flaw in the physics engine