Music (best practices)
I know this has been covered. I've done my research. But I never found a true concrete answer. Thought ya'll could help out (if you'd be so kind). My game is huge. About 100mb (lots of graphics. Like, LOTS). Anyways my music guy has made some great music that ranges from 30 seconds to one minute and thirty seconds. Curious what's the best quality/settings i should tell him to output (without destroying game performance)? At this point im not concerned with game size. Just performance. I dont need the music to be cd quality but id love for it to sound as good as possible. Any thoughts? And should i import them as aac or as uncompressed and let gs do the conversion (ive read conflicting views on this). A trillion thanks!