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What type art software do you guys think I should use to make my app?

I just want to get some ideas, so I can make some good art that does not come from Microsoft Paint, because its terrible!!!!!!!!!!!!!!!!!!!!

Answers

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,577
    edited January 2013

    Hi @CriminalMindsFan

    A software program is a tool, and although it can help to improve on a lack of experience or talent even, it won't replace these things.

    What I'm saying is, if you think your art you produced using Microsoft Paint is terrible, it'll be pretty much the same whatever art or design software you'll use....

    Drawing, painting, design, illustration, etc., doesn't just happen with particular software... everyone learns/is taught/practices/ these things, sometimes over many years before they can produce something worthwhile.... then there's the time needed to become competent with the software itself...

    So continue to learn and practice, but if you're not prepared for the learning curve, maybe consider buying or commissioning art/graphics for your game; or if you can't afford that, find free & copyright free art from the internet.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • goliathgoliath Member Posts: 1,435
    Hire me to do your art (email [email protected]).... Here is my website for my artwork:

    http://garylovestodraw.wordpress.com/iphone-images/

    If not, GIMP is a great FREE program as well as Inkscape. If you want to pay, adobe now offers a subscription to ALL their programs for $50 a month. You get everything.

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • lycettebroslycettebros Member, PRO Posts: 1,598
    Use something that allows your artwork to be in vectors. Then you can scale and resize more easily as things change.
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