. . . . If one touches the other, Change Attribute self.HP to -1 is that correct? . . .
But for some reason it doesnt work... The attribute HP should be in the actor or in the game?
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
) . . . The behaviours are like if Red and Blue collide, turn boolean BlueDamaged1 to true on the Red actor, and vice versa . . .